Search

Search content of the knowledge base.

The search found 7 results in 0.008 seconds.

Search results

  1. The Madeleine Effect

    "The Madeleine Effect" is a digital story project, an artistic look at ways to incorporate a creative text based story in the linear format and language styling of a novel into the game world. 

    I believe that when a primarily text-based fiction story is created in a visual narrative medium, it can be utilized to prompt the user to act as a character. The user therefore may be guided to perform through a narrative. I am interested in looking at interactive fiction from the perspective of a writer aiming to invite meaningful interaction leading towards playful behaviors, or acting, on the part of the player. 

    "The Madeleine Effect" is a fiction story that is experienced through both digital and print media. The story interface aims to be interactive through the player's performance, which is demonstrated by inputting text into the story while playing a defined role. The interactivity in this project is focused at this time so as to more easily observe the ideas I am exploring. My hope is that this project will spur thought and conversation about ideas for increased interactivity and a more intelligent technical structure.

    Scott Rettberg - 08.01.2013 - 16:16

  2. Chinese Cocklepickers

    The subject of this interactive story is the tragedy of the chinese migrant workers who died in Morecambe Bay, in Feb 2004. There are many separate and interconnected strands to this story: the experience of the workers who drowned, the bosses exploiting their cheap work, the reactions and feelings of the local people, the families in China and their reactions, and the media/ political reactions and economics behind the story. These strands are parallel narratives through the story. Each one is small view of the bigger picture, giving a different perspective. Users choose path through the separate strands, so that they can affect, choose or change the plot. The intended result is that each user experiences the story in a different way, and gains a unique perspective of the story.

    Dave Miller - 10.11.2016 - 16:11

  3. The Forever Club

    The Forever Club is an ensemble web comedy using a mash-up of videos, texts, interactive elements, animations, audio, memes, and visual remnants of social media.

    (Source: http://thenewriver.us/the-forever-club/)

    Carlos Muñoz - 26.09.2018 - 15:03

  4. Fuora Grenen

    Denne digitale fortellingens forgreninger gror frem som fra en væskefylt plante, fylt med opplysninger og sidespor. Ved å likestille informasjon fra ulike felt, vitenskaplige eller personlige, belyser 'Fuora Grenen' nye dødvinkler i det mikro-makro-kosmiske perspektiv. (nrk.no)

     

    Miriam Takvam - 31.10.2018 - 15:50

  5. Breathe

    Breathe is a ghost story. It is a ghost story about a young woman, Flo, who likes to talk to ghosts. Or maybe it’s the ghosts who like to talk to her.

    Full of psychological suspense and haunting interruptions, Breathe is a story for anyone who wants to know what it’s like to read a personalised book and feel a chill when they see their digital world and their real world combine.

    Intimate and uncanny, Breathe will leave you checking over your shoulder and looking at your phone and your room in a way you never have before.

     

    (Source: Taken from the about page)

    Frode Andreas - 27.08.2019 - 15:36

  6. Captain Geriatric

    Captain Geriatric

    Frode Andreas - 03.09.2019 - 12:14

  7. WHY ARE WE LIKE THIS? (WAWLT)

    Why Are We Like This? (WAWLT) is an AI-augmented digital story construction and collaborative, improvisational writing game in which two players write a story in a pastiche of the cozy mystery genre, with support from a simulation-based AI system that operationalizes character subjectivity.

    Anika Carlotta Stoll - 02.09.2020 - 10:42