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  1. Deeper into the Machine: The Future of Electronic Literature

    N. Katherine Hayles's keynote address for the 2002 State of the Arts Symposium at UCLA. Hayles identifies two generations of electronic literature: mainly text-based works produces in Storyspace and Hypercard until about 1995-1997, and second-generation works, mainly authored in Director, Flash, Shockwave and XML in years after that. She identifies second-generation works as "fully multimedia" and notes a move "deeper into the machine." She then reads a number of second-generation works in the context of their computational specificity.

    Publication note: Also published online in Culture Machine Vol. 5 (2003)

    Scott Rettberg - 30.05.2011 - 12:38

  2. When Digital Literature goes Multimedia: Three German Examples

    In February 2000 Robert Coover noticed the "constant threat of hypermedia: to suck the substance out of a work of lettered art, reduce it to surface spectacle". Coover's message seems to be: When literature goes multimedia, when hypertext turns into hypermedia a shift takes place from serious aesthetics to superficial entertainment. What Coover points out is indeed a problem of hypermedia. If the risk of hyperfiction is to link without meaning, the risk of hypermedia is to employ effects that only flex the technical muscles. Can there be substance behind spectacle? In this paper I discuss three examples of German digital literature which combine the attraction of technical aesthetics with the attraction of deeper meaning.

    Jill Walker Rettberg - 09.10.2012 - 22:12

  3. Barroquismos Digitais

    Existe um barroquismo nas criações poética digitais contemporâneas. Seria este um barroquismo de arte e engenho no modo de as obras operarem e no modo de se relacionar com o mundo digital daquele que cria e daquele que o usufrui. Barroquismo na maneira de se dar ao mundo da obra digital, na similaridade com o modo de ser das obras barrocas, considerando três características: materialidade da obra enquanto doadora de sentido, multimidialidade da obra e a interatividade entre obra e fruidor. Este artigo se propõe a apontar para esse barroquismo e certo continuum barroco na literatura digital.

    (Fonte: Resumo do Autor)

    Alvaro Seica - 29.11.2013 - 13:38

  4. Engineering stories? A narratological approach to children’s book apps

    With the rise of smartphones and tablet pcs, children’s book apps have emerged as a new type of children’s media. While some of them are based on popular children’s books such as Mo Willems’ Pigeon books or Beatrix Potter’s Peter Rabbit, others were specifically designed as apps. This paper focuses on examining book apps under the aspects of implied user strategies and narrative structure. Using a narratological framework that also takes into account the unique characteristics of the medium, a terminology for the analysis of book apps will be sketched out. Furthermore, an exemplary analysis of iOS book apps for pre- and grade school children comes to the conclusion that, far from offering the child users room for individual creativity, a large number of apps rather train their users in following prescribed paths of reading.

    (Contains references to more creative works than currently registered:

    Jill Walker Rettberg - 29.04.2014 - 06:24

  5. Multimedia Textuality; or, an Oxymoron for the Present

    Katherine Acheson’s free-standing hypertext demonstrates how design can reinforce what’s said, offer a counterpoint, and, occasionally, convey a critique of the critic.

    (source: http://electronicbookreview.com/thread/criticalecologies/illuminated

    Malene Fonnes - 16.10.2017 - 10:44

  6. Object/Poems: Alison Knowles’s Feminist Archite(x)ture

    Object/Poems: Alison Knowles’s Feminist Archite(x)ture

    Ana Castello - 02.10.2018 - 22:41