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  1. Spawn

    Spawn is a mouse-responsive liquid poem that reduces its own language and content into chaos and symbols.

    Eric Dean Rasmussen - 11.02.2011 - 16:45

  2. Enigma n

    Described by the author as "an online philosophical poetry toy for poets and philosophers from the age of four up." The piece jumbles the letter of the word "meaning" in space, allowing the reader to manipulate their motion in space.

    Published also on Macromedia's DHTML Zone, DOC(K)S (France), & Cauldron and Net.

    Scott Rettberg - 23.05.2011 - 13:35

  3. Paddle

    “Paddle” builds upon the previous poem but emphasizing the phonic dimension of language both with the words and the animation. This poem consists of five words, only four of which we can see. The initial word establishes the setting, the second word provides a visual stream of a letter that causes and forms a new onomatopoeic word, the third word transforms the word into something else entirely but its animation focuses the frame of reference. The final word is the payoff as Hennessy creates a disconnect between the spelled word and its animation. It is by reading it aloud that we realize that the animation is referencing a homophone— the fifth word in the sequence, which is both visible, invisible, and audible.

    Truly “verbivocovisual.”

    From I ♥ E-Poetry

    Scott Rettberg - 23.05.2011 - 14:10

  4. No matter

    No matter

    Giovanna Di Rosario - 22.09.2011 - 17:21

  5. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01

  6. Social Dis-ease

    Social Dis-ease

    Scott Rettberg - 19.10.2012 - 14:31

  7. The Hollow

    A visual poem created with Macromedia Flash. It pictures a self that strives with closure and isolation. The theme of the work is the relation between individual world and external environment.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 15.01.2013 - 21:40

  8. hyPoem

    A dynamic interactive environment for typographic hyperpoetry. Four poems and an open system to create your own.

    Scott Rettberg - 17.01.2013 - 12:42

  9. [raveling]

    Mary Flanagan, State University of New York, Buffalo (USA)
    "[raveling]"

    [raveling] is a poetry performance piece for machines and human about memory and communication which posits verbal communication and text as iterative rituals that can mutate and change over time, distance, and repetition.

    Prior to the piece I produced a poem with my computer. This performance was a stream-of-consciousness spoken word event and was translated by the machine. My computer synthesized the words it recognized and I saved these words into a rough poem.

    In performance I read this synthesized computer/human poem to the public and to computer #1. This first computer/performer will listen to the poem and after listening, read back the composition as it recognized aloud to the audience and to the second computer/performer. The second computer/performer will listen to the poem composed by the first computer and read back the poem it recognized aloud to the audience. Each computer and human has its own voice and vocal qualities including timbre, speed, etc. They work together to bring meaning to the piece.

    Scott Rettberg - 19.01.2013 - 12:58

  10. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

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