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  1. RIMA

    RIMA (twitter stream http://twitter.com/squidsilo) is a performance installation and digital media work that conceptually addresses strategies for survival by way of poetically re-framing the facts behind the effects of solitary confinement and isolation into a fictional present/future. Notions around stimulus and memory are played out through the performers movement within the physical space (proximity, sound, touch) and the data collection of distinct environmental changes (cold, hot, light, dark), which trigger strategically placed sensors collated by a computer program. This in turn dispatches a relational virtual text stream delivered to a live webpage and/or twitter feed (twitter fiction). The overall effect is a mimic of real-time thoughts, responses and actions, which over time slowly build into a fictional narrative somewhere between an indistinct present and a sci-fi future. (source: ELO 2015 catalog)

    Hannah Ackermans - 08.09.2015 - 10:59

  2. Conjecturas da Água

    Combinatory poem written and programmed by Antero de Alda and Jorge Santos in BASIC for a Spectrum ZX in Sever do Vouga, Portugal, on Jan. 1, 1986. The piece was later renamed as A Memória da Água.

    Alvaro Seica - 17.11.2016 - 14:03

  3. Oceanografias (A Memória da Água)

    «oceanografias» or «a memória da água» is a poetic operation made in a computador from a linear numerical relation of correspondence with some signifiers, which are semantically and phonetically close to each other. [...] The project was developed in an 8-bit microprocessor Sinclair ZX Spectrum in January 1986.

    Alvaro Seica - 17.11.2016 - 16:04

  4. Father - A Tribute

    Father - A Tribute is een interactief verhaalspel rondom het thema van de vader. In Father - A Tribute gaan citaten en eigen teksten over de vader met elkaar de confrontatie aan om de herinnering van de speler-lezer. Zoek de twee teksten die bij elkaar horen. Gestuurd door jouw geheugen, ontstaat er elke keer dat het spel gespeeld wordt, een nieuw verhaal over 'de vader'.

    (Source: Description, Literatuur Op Het Scherm)

    Hannah Ackermans - 07.12.2016 - 15:38

  5. 200 Castles

    Created in Unity using the Vuforia plug-in, 200 Castles is an augmented reality piece for iPad about time, longing, and magical spaces set in both the domestic spaces of a castle across multiple decades and in the spaces of memory. The viewer unlocks the story by using the iPad as a magic looking glass to look at a series of images in a photo album (‘trackables’ – the images contain features that the camera on the iPad is seeking). When the iPad’s camera ‘sees’ the images, the augmented reality technology overlays a small digital scene with accompanying audio.

    Diogo Marques - 27.07.2017 - 13:13

  6. Mediated Memories in the Digital Age

    Many people deploy photo media tools to document everyday events and rituals. For generations we have stored memories in albums, diaries, and shoeboxes to retrieve at a later moment in life. Autobiographical memory, its tools, and its objects are pressing concerns in most people’s everyday lives, and recent digital transformation cause many to reflect on the value and meaning of their own “mediated memories.” Digital photo cameras, camcorders, and multimedia computers are rapidly replacing analogue equipment, inevitably changing our everyday routines and conventional forms of recollection. How will digital photographs, lifelogs, photoblogs, webcams, or playlists change our personal remembrance of things past? And how will they affect our cultural memory? The main focus of this study is the ways in which (old and new) media technologies shape acts of memory and individual remembrances. This book spotlights familiar objects but addresses the larger issues of how technology penetrates our intimate routines and emotive processes, how it affects the relationship between private and public, memory and experience, self and others.

    Scott Rettberg - 12.09.2018 - 15:47

  7. Pry

    A story revealed by opening a character's eyes, pulling apart his memories and grasping his infinitely scrolling thoughts. Six years ago, James–a demolition expert–returned from the First Gulf War. Explore James' mind as his vision fails and his past collides with his present. This app delivers an iPad-based reading experience in the form of a book to watch and a film to touch. App is co-authored by Danny Cannizzaro and Samantha Gorman.

    Source: WorldCat.com

    Chiara Agostinelli - 23.09.2018 - 23:08

  8. Memory

    Stiegler considers the exteriorization of memory and describes the potential of digital media to be reciprocal media – anamnetic mnemotechnology. Our abilities to both decode and recode digital media are essential but threatened aspects of the creative potentiality of digital media.

    Ana Castello - 02.10.2018 - 18:20

  9. Crónica de Viaje

    Crónica de viaje de Jorge Carrión es un texto literario en la forma impresa de un ordenador que usa el buscador de Google. Carrión esta en una misión para encontrar y aprender más sobre la historia de su familia andaluza que fue perdida durante la guerra civil española. Usa los recursos de Google como las imágenes, los videos y los mapas para descubrir esta parte de su identidad.

    Xiu LiYu - 28.11.2018 - 01:12

  10. El Hacedor (de Borges), Remake

    This multimedia work is a remake of the 1960s collection "El hacedor" by Jorge Luis Borges. Agustín Fernández Mallo maintains the structure and chapter titles, but changes the content to demonstrate how the material gains symbolic significance over time. One paradigmatic example includes the remake of Borges's story "Mutations". Agustín Fernández Mallo's take on it presents a narrator who recreates Robert Smithson's 1967 famous journey through the use of google maps as well as images that compare the journeys. In this regard, the text conveys a comparison between the in-person and the virtual journeys, thereby exploring the temporal difference and the impacts of technology and societal context. 

     

    Madison Erdall - 29.11.2018 - 20:36

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