Search

Search content of the knowledge base.

The search found 11 results in 0.01 seconds.

Search results

  1. Escape: A Game

    An interactive fiction written in Google Docs. The story starts in a dream, then you wake up in your bedroom and must begin to make choices. The work was made during the COVID-19 lockdown, and online team playing was encouraged as a way to counteract physical social distancing.

    Jill Walker Rettberg - 08.06.2020 - 09:42

  2. Content Moderator Sim

    Content Moderator Sim puts you in the role of a subcontractor whose job is to keep your social media platform safe and respectable. Play time is approximately 5 minutes. Headphones or speakers are recommended.

    Content Warning: Brief written references to abuse, self-harm, racism, and brutality, but no images or video.

    Mark Sample - 15.06.2020 - 19:31

  3. Sonnet Corona

    “Sonnet Corona” is a generated monometer poem that generates 4782969 possible texts.

    Nick Montfort - 16.06.2020 - 23:21

  4. Prism Portraits

    Prism Portraits is a participatory social media archive that challenges the audience to critically re-examine digital photo filters and their effects on our (self-)perception. The project comprises three components: participants’ smartphone cameras, a dedicated hashtag (#prismportraits) and a set of instructions for participants.

    The instructions will ask participants to take a selfie, select a hue-based filter (either from their preferred social media platform or a photo-editing software), and share the picture on Instagram using #prismportraits. Participants will also be asked to include a rationale explaining their filter choice, answering a set of questions such as: how does this filter change the way your self-perception in this photo? Seeing yourself in this manner, what emotions and thoughts do you experience? Audience members can search the hashtag to view the other Prism Portraits, and are encouraged to express their reactions to the portraits in the comments.

    Åse Marie Våge Beheim - 04.09.2020 - 20:52

  5. Flight of the CodeMonkeys

    In “Flight of the CodeMonkeys,” you play a servile programmer who must correct code for a tyrannical AI.  In this futuristic dystopia, the AI System has control over everything — everything, that is, except its own code. To make necessary corrections or changes to its code, it needs an army of codemonkeys following its directions to the last bit.  However, as you sweat, attending to its many requests, you begin to wonder if the code you are correcting is all that benign.  When you are contacted by the Resistance, an anonymous faction poised against the System, your suspicions grow.  On the other hand, all you really want is to finish your code work so you can start your vacation with your romantic interest: marta. With each coding error you make, your vacation moves further and further away. It has been said that code holds deep meaning for its readers. This code is as meaningful as it gets, for it holds the fate of its protagonist codemonkey.

    Scott Rettberg - 02.10.2020 - 14:41

  6. Amazing Quest

    An adventure game about a wander's attempts to return home, involving imagination and chance.

    Nick Montfort - 16.10.2020 - 01:49

  7. A Storm in 2K

    These variable couplets are composed of language collected from multiple ship’s logs recording a storm in the North Atlantic 6 February 1870. The logs were consulted at the National Meteorological Library and Archive at the Met Office in Exeter, UK.

    J. R. Carpenter - 21.01.2021 - 18:52

  8. Ear for the Surge

    Ear For The Surge is designed to be heard. A work about rage, inspired by Homeric hexameter and coronavirus. Spoken word, stitched together, woven into layers of pain, inequality and sadness. 

    Text from internet search terms developed after hearing constant news, constant cries for help, and raging people. 

    Found text became the basis for an ongoing hexameter, sound, and video. 

    (Source: Author's description)

    Irene Fabbri - 08.02.2021 - 18:28

  9. Poemas no meio do caminho

    Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript in 2008 and published on CD-ROM in 2012

    Rui Torres - 21.02.2021 - 16:55

  10. brin cadeiras

    Textual engine, animation, based on texts by Salette Tavares and lexicon by Salette Tavares and Fernando Pessoa. Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript (2010)

    Rui Torres - 21.02.2021 - 16:59

Pages