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  1. Automatype

    Howe’s new piece, “Automatype,” which can be seen as either ambient text art, a weird game of solitaire for the computer, or an absorbing ongoing puzzle for a human viewer, is an apt demonstration of some of the powers of “RiTa,” as it uses algorithms to find the bridges between English words, Six-Degrees-of-Kevin-Bacon-style — not bridges of garbled nonsense but composed of normative English. You will spend either 10 seconds or 5 minutes staring at this thing; you will also see either a bunch of random words, or occasionally, if not always, engaging samples of minimalist poetry.

    (Source: The ELO 2012 Media Art Show.)

    Eric Dean Rasmussen - 23.04.2012 - 15:33

  2. The 4th Search

    An email invites readers to visit a website. The website explains that the narrator is searching for his own replacement. The job to be filled is not explicitly described, but is implied to be extremely important: "While I cannot tell you the specifics of this arrangement, I can say my daily tasks are vital to everything. And by everything I mean exactly what the word implies. Without the simple and reoccurring tasks I complete, what you know now will no longer be." The questionaire, which is created in Google Forms, is extremely long and contains many bizarre questions which can possibly be read in a way that will provide a more complete story. 

    Jill Walker Rettberg - 24.04.2012 - 22:12

  3. Zombies, Run!

    This is a narrative running app, activated when you take your smart phone for a run. Players take on the person of ‘Runner 5,’ a scavenger in the app’s post-apocalyptic setting; their running playlist is sporadically interrupted by voice-recorded messages from other survivors, leading them to nearby supplies or warning them of approaching zombie hoards – so that half-hearted runners know that it’s time to pick up the pace. Narrative fragments are embedded between songs, and timed so that a story arc of 4-5 episodes will complete every twenty minutes, and that each subsquent fragment ends with a hook so the runner-reader will want to return for more. The narrative is locative but works anywhere, providing a fictional layer on top of an actual map of your surroundings where you can collect supplies and medicines, and where you must avoid zombies. The first season consists of 24 twenty minute episodes and there are plans for a second season. 

    Jill Walker Rettberg - 24.04.2012 - 22:40

  4. The Dead Tower

    Explore a dark, mountainous landscape dominated by a gigantic tower. 

    Set in a dark and abstract dream world that revolves around a crashed bus, the atmospheric literary game environment The Dead Tower can be freely explored at full-screen with the mouse and keyboard. Leonardo Flores says about the project: “This narrative poem is arranged on a darkly atmospheric virtual world designed to both creep you out and pull you in…“. Like the proverbial moth, the reader’s attention is drawn towards the brightest things around: white words float in the air, static or rotating. And the lines of mezangelle verse both heighten the dread by telling fragments of a ghostly narrative prefigured by the bus crash site the reader finds herself in and soften the tone with hints about the interface that nudge the fourth wall. (Source: GalleryDDDL description)

    Andy Campbell - 15.07.2012 - 19:03

  5. Living Will

    To experience “Living Will,” a story-game and interactive fiction, the reader must choose to be one of the heirs of Coltan-magnate E.R. Millhouse, who has made his fortune in the Democratic Republic of Congo. While reading, the heir navigates this unique legal instrument, slowly accruing medical and legal fees, while also grabbing bequests from her fellow heirs. The piece explores the long shadow of colonialism, the conflict minerals buried in our mobile phones, and the heart of darkness of a dying imperialist seeking to extend his control beyond the grave.

    Scott Rettberg - 01.12.2012 - 13:00

  6. Losing the Lottery

    Losing the Lottery

    Scott Rettberg - 01.01.2013 - 22:42

  7. speculat1on.net

    Speculation is an alternate reality game that explores the culture of Wall Street investment banks in the context of the 2008 global economic crisis. From cryptographic puzzles and online simulations to live performances and geocaching, Speculation incorporates a wide range of media to build a transmedia world in which the logic of capital has accelerated beyond control. In the process of discovering, decoding, reconfiguring, and remixing Speculation, thousands of players transformed the game into a collaborative platform for speculating on the future of finance capital. (Source: GalleryDDDL description)

    Scott Rettberg - 27.04.2013 - 22:55

  8. Life 2.0

    Life 2.0 er en spillbar versjon av kortprosateksten ved samme navn som opprinnelig ble utgitt i Arnebergs samling MEPÅNO. Livet fremstilles som en rekke funksjoner som aktivers gjennom et spillkonsoll-lignende grensesnitt. Spilleren/leseren trykker bokstaver og bokstavkombinasjoner på tastaturet som gjør at ord (KÅT - SULTEN - SULTEN - NOK) leses opp med en matt stemme og samtidig vises i bakgrunnen av skjermbildet. Livet i 2.0 versjon fremstilles som meget begrenset - kanskje som et dataspill? - og sentrerer seg rundt grunnleggende behov som mat, drikke, søvn og sex.

    Jill Walker Rettberg - 18.06.2013 - 11:57

  9. Sc4nda1 in New Media

    At heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling.

    What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun?

    Scott Rettberg - 15.10.2013 - 11:01

  10. Fest

    This is a stub-entry. For an elaborated description of the work in English, see the record provided in the Electronic Literature Directory. A description in French is provided in the NT2 database.

    Patricia Tomaszek - 28.02.2014 - 13:23

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