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  1. From Ireland with Letters

    Intertwining Irish history and generations of Irish American family memories in a work of polyphonic literature based on the rhythms of ancient Irish Poetry, the imagined lost Irish Sonata, the madrigal, streams and fountains, and Irish song, From Ireland with Lettersis an electronic manuscript of displacement, survival, and the role of art in the abolition of slavery.

    The central place of Irish music, displacement, disrupted tradition in the work of contemporary Irish authors is paralleled in this polyphonic Irish American electronic manuscript. Each part is separate and written in a different structure and tempo, but the whole is integrated by themes introduced in the opening Prologue. Although the workings of each section are different, as a general rule, the work can be read either by waiting for the text to change on its own (as if watching a film or listening to a piece of music) or by clicking on any lexia, in which case the reader takes control of how the story is explored in the manner of hypertext fiction.

    Judy Malloy - 28.03.2012 - 19:51

  2. Waiting for Gwodot

    Samuel Becket’s Waiting for Godot, re-mediated for Web. In this project different parts of the play are appropriated for cyberspace. to examine different themes including: hyperlinked narration in cyberspace, experience of reading mediated by information retrieval tools, collaboratively generated content and conformism, our desires and anxieties in cyberspace and the temporal experience across different media. (source: http://sepans.com/sp/works/waiting-for-gwodo/)

    Eric Dean Rasmussen - 23.04.2012 - 13:58

  3. Zombies, Run!

    This is a narrative running app, activated when you take your smart phone for a run. Players take on the person of ‘Runner 5,’ a scavenger in the app’s post-apocalyptic setting; their running playlist is sporadically interrupted by voice-recorded messages from other survivors, leading them to nearby supplies or warning them of approaching zombie hoards – so that half-hearted runners know that it’s time to pick up the pace. Narrative fragments are embedded between songs, and timed so that a story arc of 4-5 episodes will complete every twenty minutes, and that each subsquent fragment ends with a hook so the runner-reader will want to return for more. The narrative is locative but works anywhere, providing a fictional layer on top of an actual map of your surroundings where you can collect supplies and medicines, and where you must avoid zombies. The first season consists of 24 twenty minute episodes and there are plans for a second season. 

    Jill Walker Rettberg - 24.04.2012 - 22:40

  4. There he was, gone.

    How do we piece together a story like this one? A mystery. The title offers more questions than answers. There he was, gone. Where is there? Who is he? Where has he gone? How is this sentence even possible? There he was, not there. As if "he" is in two places and in no place, both at once. The once of "once upon a time." This story has to do with time. This story has to do with place. That much is clear. We take time to look around the story space. What do we see? A corner of a map. An abstraction of a place too detailed to place, unless the places it names are already familiar. Is this a local story then? For locals, between locals… if we do not know the answer to this question, then we are not local. We seem to have stumbled upon an ongoing conversation. Listen. A dialogue of sorts. It's too late. An argument, even. One interlocutor instigates. Can't you feel anything? The other obfuscates. It's only the spring squalls over the bay. All that's not said between these two hangs in a heavy mist, a sea fret low over a small fishing boat turned broadside to a pack of hump-backed slick black rocks. This story is fishing inshore.

    Scott Rettberg - 01.06.2012 - 17:29

  5. The Broadside of a Yarn

    The Broadside of a Yarn is a multi-modal performative pervasive networked narrative attempt to chart fictional fragments of new and long-ago stories of near and far-away seas with naught but a QR reader and a hand-made map of dubious accuracy. This project may perhaps be best understood as an assemblage of interrelated narrative elements mediated across a continuum forms - a collection of stories, a folio of broadsides, or an unbound atlas of impossible maps composed of a combination of historical sources, interspersed with "found" images, quotations from well known sailors’ yarns, and my own drawings and photographs, and fiction. These printed maps are embedded with QR codes link mobile devices to computer-generated narrative dialogues which may then serve as scripts for poli-vocal performances, and/or suggest a series of imprecise pervasive performative walks. This project is, in a Situationist sense, a wilfully absurd endeavour. How can I, a displaced native of rural Nova Scotia (New Scotland), perform the navigation of a narrative route through urban Edinburgh (Old Scotland)?

    Elisabeth Nesheim - 24.08.2012 - 12:09

  6. Fable Girls: A Living Photos Series

    Retellings of classic fairy tales and childrens' stories: Alice in Wonderland, Little Red Riding Hood, Snow White and Cindarella. The stories are told in a series of "living photos", that is images with limited video motion, and in some cases, sentences and phrases are used to tell the story. Readers for the most part move through the stories by clicking "next" arrows, but in some cases - for instance when Red meets the "wolf" - readers are given a choice that affects the rest of the story.

    Jill Walker Rettberg - 06.06.2013 - 12:29

  7. sc4nda1 in new media

    At the heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling. What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun? ...And so to the thing itself: probably more exploration than investigation, though who knows what offenses may come to light. You may find it (inevitably) a post-serious entertainment for hand, eye, ear, and brain, other organs optional. If the thingy deserves a generic name, try arcade essay, a cross between philosophical investigation (well okay, rant) and primal video game.

    Ian Rolon - 09.04.2014 - 19:20