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  1. My Summer Vacation

    This haunting narrative about a summer vacation turned tragic uses a slim strip of moving images as the background for a stream of language flowing from right to left as a series of voices tell a piece of the story. The sound of waves on the shore serve as a soothing aural backdrop to each character’s whispered voices, perhaps suggestive of what happens when the sea raises its voice. Each character involved with the tragic turn of events brings a different perspective to the situation, yet they are all so involved in their own affairs, much like the ending of Robert Frost’s poem “Out, Out.” In the final lines of the poem, as the speaker (whisperer) seeks to tie up the events in a neat little package that can provide closure, we realize that closure eludes all the characters in the story, who must continue to live on haunted by their memories and regrets.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    My Summer Vacation was originally published via Adobe Flash in 2008. It was republished via HTML5 in 2020.

    Scott Rettberg - 17.06.2012 - 13:59

  2. The Madeleine Effect

    "The Madeleine Effect" is a digital story project, an artistic look at ways to incorporate a creative text based story in the linear format and language styling of a novel into the game world. 

    I believe that when a primarily text-based fiction story is created in a visual narrative medium, it can be utilized to prompt the user to act as a character. The user therefore may be guided to perform through a narrative. I am interested in looking at interactive fiction from the perspective of a writer aiming to invite meaningful interaction leading towards playful behaviors, or acting, on the part of the player. 

    "The Madeleine Effect" is a fiction story that is experienced through both digital and print media. The story interface aims to be interactive through the player's performance, which is demonstrated by inputting text into the story while playing a defined role. The interactivity in this project is focused at this time so as to more easily observe the ideas I am exploring. My hope is that this project will spur thought and conversation about ideas for increased interactivity and a more intelligent technical structure.

    Scott Rettberg - 08.01.2013 - 16:16

  3. Bijenkorf

    The poem 'Bijenkorf' by Annet de Graaf spoke to me because it uses minimal interventions to give another meaning to words. As i interpret it, the poem is about someone who is seeking a person, but this person has changed so much that only the memory remains. I have chosen to make an animation which is a literal as well as surreal quest for words of the poem. The animation consists of a lot of articles you could find at a department store, but also a few objects that do not belong there at all. The reader/viewer uses the cursor to search for invisible buttons which lead to the next sentence. The location of the buttons is only clear because the cursor changes into a hand when the reader moves across it. (Translation description Literatuur Op Het Scherm)

    Hannah Ackermans - 05.12.2016 - 12:37

  4. De Namen

    The visual poem shows in a graphical way what kind of metamorphoses take place in the text. The names can refer to different things each time because language is a mobile 'army of metaphors'.

    (Source: Translation of the description in Literatuur Op Het Scherm)

    Hannah Ackermans - 06.12.2016 - 14:54