Search

Search content of the knowledge base.

The search found 11 results in 0.009 seconds.

Search results

  1. The Prime Directive/Primärdirektivet

    Online work, in two parts + intro. Main themes: science fiction, nature. First published in 2006 by danish website Afsnit P. In the intro two books are slowly rotating, when clicking on them they each lead to one of the main parts of the piece: The Path of the Fragment and The Prime Directive. The images and texts in these are of a dark sci-fi nature, the soundtrack ambient and droney.

    Patricia Tomaszek - 16.09.2010 - 17:35

  2. Distributed Authorship and Creative Communities (conference paper)

    In its requirement for both an author and reader art can be considered a participatory activity. Expanded concepts of agency, such as in actor-network-theory (Latour 2005), question what or who can be an active participant, allowing us to revisit the debate on authorship from a new perspective. We can ask whether creativity might be regarded as a form of social interaction rather than an outcome. How might we understand creativity as interaction between people and things, as sets of discursive relations rather than outcomes? Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered an emergent phenomenon of communities, driving change and facilitating individual or ensemble creativity. Creativity can be a performative activity released when engaged through and by a community and understood as a process of interaction. In this context the model of the solitary artist who produces artefacts which embody creativity is questioned as an ideal for achieving creative outcomes. Instead, creativity is proposed as an activity of exchange that enables (creates) people and communities.

    Simon Biggs - 21.09.2010 - 10:49

  3. Loss of Grasp

    “Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 21.09.2010 - 11:28

  4. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

  5. Digital Literature in France (conference presentation)

    The presentation briefly retraces the history of electronic literature in France, emphasizing the various literary and aesthetic tendencies and the corresponding structures (groups, magazines, etc.). The focus then shifts to French electronic literature communities. The presentation notably provides an account of a study that Bouchardon did in 2004-2007 for the Centre Pompidou in Paris (study included in the book "Un laboratoire de littératures", http://editionsdelabibliotheque.bpi.fr/livre/?GCOI=84240100044550). He analyzed a "dispositif" (mailing list, website, meetings) called e-critures, dedicated to electronic literature, with the hypothesis of the co-construction of a "dispositif", a field and a community. The presentation concludes with the possible characteristics of electronic literature in France (which might not be specific to France), both from a literary and from a sociological point of view.

    Serge Bouchardon - 22.09.2010 - 07:50

  6. The ELO and US Electronic Literature in the 2000s

    The Electronic Literature Organization was founded as a literary nonprofit organization in 1999 after the Technology Platforms for 21st Century Literature conference at Brown University. Today, the ELO is one of the most active organizations in the field, central to the practice of literature in the United States and its establishment as an academic discipline. This presentation will briefly outline the history of the organization, the ways that its mission, profile, and focus of has evolved and changed over its first decade, and offer some tentative insights into the ways that an institutionally structured community can facilitate network-mediated art practice.

    Patricia Tomaszek - 15.10.2010 - 17:21

  7. ppg256 (Perl Poetry Generator in 256 Characters)

    Author description: ppg256-1, the first program in the ppg256 series, was Montfort's new year's poem for 2008. It is a Perl program that generates poems without recourse to any external dictionary, word list, or other data file. It was written, in part, to determine the essential elements of a poetry generator. The program itself is shorter than this description.

    (Description from the Electronic Literature Collection, volume 2)

    Eric Dean Rasmussen - 21.01.2011 - 18:52

  8. Retournement

    Retournement est une animation syntaxique de 1991. Ce n’est pas tant le mouvement des mots sur l’écran qui compte dans l’animation syntaxique, mais la modification syntaxique que ce mouvement entraîne. Ainsi, suivre les mots des yeux pour lire ou effectuer une lecture spatiale de l’écran « produit » des textes différents. La lecture pouvant à chaque instant basculer entre ces deux modes, le nombre de textes contenus dans ces quelques mots est indéterminé et il est impossible pour le lecteur de les construire tous à la lecture de l’animation. Il s’agit d’un type de générateur non algorithmique que seul un traitement spatio-temporel du langage permet et dont le lecteur est lui-même le moteur d’inférence. À certains moments de l’animation, le sens peut ainsi être perçu comme optimiste ou pessimiste selon la modalité de lecture ; un verbe peut même devenir son propre sujet, rendant la phrase performative. Tout cela dans un geste visuel temporel qui tient de la caresse souligné d’une improvisation au violon.

    Scott Rettberg - 02.02.2011 - 14:30

  9. Le mange-texte

    Le Mange-Texte is a work by Jean-Marie Dutey that perfectly represents the esthetic of frustration. There are two versions of Le Mange-Texte: the original 1989 version (that was programmed and published in alire 0.1 and alire 1) and the 1994 version. When one starts to look at the black screen, squares appear, changing into the form of four letter words. The words gradually develop and the reader tries to decipher the letters in order to make sense of the unclear words (that can be read vertically, revealing the verses of the poem). The moment one tries to read the words in their proper context, the machine “eats” the text which transforms into different shapes. The color changes from blue to pink and instead of squares, one sees flowers, and the words change. Some words repeat, but the word “rose” (which can also be translated from original French into English as “pink”) appears, for example. Once again, the machine “eats” the words and the process repeats. It is difficult to read the text because the reader must try to distinguish the letters.

    Scott Rettberg - 02.02.2011 - 14:53

  10. I mellom tiden

    I mellom tiden er et hypertekstuelt nettkunstverk bestående at statiske og dynamiske elementer, lyd, skrift, bilde, video og grafikk. Verket er sentrert rundt fire temaer; venner, alene, familie og elskere. Ved å traversere verket får leseren mulighet til å oppleve ulike hverdagslige aspekter i livet, på tvers av de fire temaene. Gjennom sampling og et samspill mellom temaer, stemninger, modaliteter, sjangrer og ulik grad av brukerstyring framstiller I mellom tiden en mangefasettert og kompleks estetikk, der ulike livsverdener interagerer med hverandre, der det virkelige møter det kunstige, det private møter det offentlige, og der det åpne møter det dunkle. [verkbeskrivelse av Hans-Kristian Rustad / ELINOR]

    Scott Rettberg - 02.02.2011 - 16:10

Pages