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  1. Do the Domains of Literature and New Media Art Intersect? The Cases of Sonnetoid web projects by Vuk Ćosić and Teo Spiller

    Franco Moretti's notion of “distant reading” as a complementary concept to the “close reading”, which emerged alongside the computer based analysis and manipulation of texts, finds its mirror image in a sort of “distant” production of literary works – of a specific kind, of course. The paper considers the field, where literature and new media creativity intersect. Is there such a thing as literariness in “new media objects” (Manovich)? Next, by focusing on the three web sites that generate texts resembling and referring to sonnet form the paper asks the question about the new media sonnet and, a more general one, about the new media poetry. A mere negative answer to the two questions doesn't suffice, because it only postpones the unavoidable answer to the questions posed by existing new media artworks and other communication systems. Teo Spiller's Spam.sonnets can be viewed as an innovative solution to the question, how to find a viable balance between the author's control over the text and the text's openness to the reader-user's intervention.

    Eric Dean Rasmussen - 30.08.2011 - 11:59

  2. Literary Aspects of the New Media Art Works by Jaka Železnikar and Srečo Dragan

    E-literature dwells in the multi-media environment of the Internet, for which connectivity to other virtual and real phenomena is of the greatest importance, since it brings the literary components into close relations and interdependencies with languages of other disciplines. The visual languages of art and mass-media culture give shape and context to the literary content. Moreover, the programmability of e-literature references a wide variety of disciplines, e. g. logic, mathematics, computer and information science ... The social exchange and the performative character of communication is manifest especially in the projects that involve digital communities. The paper will present several e-literary projects by two established Slovene new media artists, in a time span of fifteen years of their exploration of the medium. Jaka Železnikar is a poet of e-literature. He writes literary algorithms and codes interventions into the user-browser communication. His e-poems involve words as well as they draw attention to the ways how we communicate with online content that is organized on the mainstream web 2.0 platforms.

    Eric Dean Rasmussen - 30.08.2011 - 12:00

  3. The Extensions of the Body in New Media Art

    The Extensions of the Body in New Media Art

    Eric Dean Rasmussen - 30.08.2011 - 12:47

  4. Rezension: Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    The increasing presence of digital media forms our new understanding of community and calls for a closer examination of the culture of networks we are participating in. A central point of interest concerning our culture becomes the convergance of Arts, Entertainment, and Digital Interactive Media Technologies. These change the way we perceive arts, daily news or have an impact on how we communicate with each other. In his new book, Roberto Simanowski refers to Gerhard Schulze's socio-logical theory of the Event Society (Erlebnisgesellschaft, 1992), observing that nowadays social events ostensibly take place on the Internet. Along with discussions on the politics of the World Wide Web and its participatory values, Simanowski focuses on the significance of digital media in artistic practices. He considers interactive art as a key to the understanding of the event society. Choosing a hermeneutic approach to analyse "processing signs" in arts, Simanowski defends participatory art against Adorno's notion of distraction. The author prooves, in a number of case studies, that interactive art calls for both immersion and cognitive reflection.

    Patricia Tomaszek - 15.02.2012 - 00:09

  5. Digital Prohibition Piracy and Authorship in New Media Art

    The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials.

    Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.

    (Source: Continuum online catalog)

    Eric Dean Rasmussen - 28.03.2012 - 09:48

  6. E-Literature and the Social

    When we are talking about the new media art and e-literature we need to emphasize a crucial shift in
    a very nature of today’s work of art; instead of a stable work of art (Ger. Kunstwerk) we are witnessing its transformation to the flexible service of art, to the performance and the event. As such it enters the present society shaped by the shifts from industrial society to postindustrial (and information) one, from material labor to immaterial, from Taylorist mode of production to postindustrial, e. g. a flexible one, from material artifact to its logo, from manufacturing to marketing of brands, from the economy of artifacts to the economy of financial markets and their products.

    Eric Dean Rasmussen - 19.06.2012 - 14:39

  7. Art and Electronic Media

    Art and Electronic Media is part of the Themes and Movements series published by Phaidon Press. This book demonstrates the formidable history of artistic uses of electronic media, a history that parallels the growing pervasiveness of technology in all facets of life. Over 200 artists and institutions from more than 30 countries are represented. The centrality of artists as theorists and critics is reflected in the focus on artists’ writings. The goal is to enable the rich genealogy of art and electronic media to be understood and seen – literally and figuratively – as central to the histories of art and visual culture.

    Elisabeth Nesheim - 07.03.2013 - 15:18

  8. Reading and Teaching Gender Issues in Electronic Literature and New Media Art

    This dissertation has as its object of research new feminist hypermedia and it is located in the fields of hypertext theory, gender studies, and semiotics. This work offers close-readings of three recent feminist hypertext fictions written in English language exploring the problematics of gender, sexuality and multiple identities: Dollspace (1997-2001) by Francesca da Rimini, Brandon (1998) by Shu Lea Cheang and Blueberries (2009) by Susan Gibb. The aim of the study is, in the first place, show how feminist hypertext fictions can be analysed: categorising the work, interpreting its nodes and lexias, emphasizing the cultural references it evokes and studying the readers’ reactions to the hypertext. And in the second place, promote the study of electronic literature as a useful tool for literature courses as well as to demonstrate the beneficial aspects of hypertexts to work with gender studies literature.

    Maya Zalbidea - 21.08.2013 - 14:51

  9. E-Literary Text in Nomadic Cockpit

    New mobile technologies shape the way, in which people communicate and perceive the reality. Our basic position is the nomadic cockpit (expression coined by the author of this paper) in terms of being armed with many of navigating and controlling mobile screenic devices (from cell phones and tablets to consoles, cameras, and various players). When we move around in our surroundings armed with such devices we perceive the data shown on the screen of such a device, meaning that both the visual and aural interfaces are integrated in our experience of walking or riding environment. Virtual data approaching from the remote context on the screen are related to and coordinated with our basic, non-mediated perception from the physical here and now, meaning that the digital technology, provoking one’s hands on controls activity becomes incorporated in the experience and understanding of our being-on-the-move. This paper aims to explore the way in which the present mobile culture enters some movements in new media art and e-literature that presuppose the interactions between the moving bodies and the words and images on the move.

    Arngeir Enåsen - 14.10.2013 - 15:15

  10. Digital Art

    Digital technology has revolutionized the way we produce and experience art. Not only have printing, painting, photography and sculpture been transformed by digital techniques, but entirely new forms such as net art, software art, digital installations and virtual reality have emerged as recognized artistic practices, collected by major museums, institutions and private collectors the world over. Christiane Paul surveys digital art from its appearance in the 1980s to the present day, and looks ahead to what the future may hold. She dicusses the key artists and works, drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art. The book explores themes raised by digital art, such as viewer interaction, artificial life and artificial intelligence, social activism, networks and telepresence, as well as curatorial issues such as the collection, presentation and preservation of digital art. (Source: Thames & Hudson website)

    Alvaro Seica - 18.02.2014 - 13:45

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