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  1. Literature in a State of Emergency

    Giorgio Agamben has identified the “State of Exception” as the emergent principle of governance for the 21st Century. Parallel to this crisis in politics, there is the increasing currency of the term emergence in literary criticism, media theory, and cultural studies to describe the general state of change. In this paper, Heckman considers electronic literature in the “state of emergency,” as both a laboratory for formal innovation and a site of critique. Specifically, this paper takes into account the relationship between literacy, law, literature and criticism through a reading of Sandy Baldwin’s New Word Order, a work that reimagines poetry in the context of the first-person shooter game.

    Davin Heckman - 01.09.2015 - 23:23

  2. Futures of Electronic Literature

    E-lit authors Stephanie Strickland and Marjorie Luesebrink organized a panel on the “Future of E–Lit” at the ELO 2012 conference, allowing emerging and early career authors to articulate institutional and economic, as well more familiar technological, developments that constrain and facilitate current practice. The panel papers were released in ebr in March 2014. Luesebrink and Strickland followed up with comments on the papers, offering a “progress report” on the future of the field. The individual responses are available as glosses on the essays and in full here. (Source: ebr)

    Sondre Skollevoll - 25.08.2016 - 15:42

  3. PAIN.TXT

    In PAIN.TXT, Alan Sondheim and Sandy Baldwin explore the limitations of expression at the borders of human sensation. Derived from a dialog between Sondheim and Baldwin on extreme pain, this essay considers how one signifies intensity and another attempts to interpret that intensity, and the challenges this process poses for affect, imagination, and ultimately intersubjectivity. In keeping with the content of this piece, the two preserve the dialog format, recreating for readers a discourse on pain that never finds its center. (Source: Electronic Book Review)

    Guro Prestegard - 25.08.2016 - 15:44

  4. Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game

    The authors discuss their effort to raise critical awareness about microaggressive racist behavior with Mimesis, an interactive game set in an underwater environment where players become sea creatures, and where they feel the social force of microaggression regardless of the their race or ethnicity. (Source: ebr)

    Sebastian Cortes - 15.09.2016 - 15:57

  5. Towards Buen Vivir

    In this review of The Power at the End of the Economy, Lestón delineates the theoretical apparatus of Massumi’s book and its possible implications.

    (Source: EBR) 

    Filip Falk - 12.09.2017 - 14:52

  6. Karl Steel’s How To Make A Human: Animals and Violence in the Middle Ages

    In one half of a pair of critical reviews looking at recent titles in animal studies, Nicole Shukin examines Karl Steel’s How to Make a Human (Steel reviews Shukin in the other half). In particular, Shukin discusses Steel’s framing of “the human” in terms of medieval violence, and she considers what that framing can offer to today’s political and ethical conversations.

    (source: http://electronicbookreview.com/thread/criticalecologies/humanizing)

    Malene Fonnes - 25.09.2017 - 15:31

  7. Against Animal Authenticity, Against the Forced March of the Now: a review of Nicole Shukin’s Animal Capital

    In one half of a pair of critical reviews looking at recent titles in animal studies, Karl Steel examines Nicole Shukin’s Animal Capital (Shukin reviews Steel in the other half). In particular, Steel looks at Shukin’s biopolitical framework, and considers how that framework challenges not only our conception of what constitutes the animal, but also–and more to the bone–our conception of the capacity of fields like animal studies.

    (source: http://electronicbookreview.com/thread/criticalecologies/animal_capital)

    Malene Fonnes - 25.09.2017 - 15:36

  8. Manifesto for a Post-Digital Interface Criticism (The New Everyday)

    We are living in an interface culture: wherever we are, we find touch screens, microphones, sensors, cameras; and we are constantly reminded of interfaces through their sounds. Whether mobile, networked or embedded in architecture or artefacts, the number of interfaces constantly increases to meet the desires of technologies, users and markets.

    Usually, an interface is understood as a technological artefact optimized for seamless interaction and functionality. However, the interface also draws upon cultural and artistic traditions, and plays an important role in our culture as art, entertainment, communication, work and businesses. It is a cultural form with which we understand, act, sense and create our world. In other words, it does not only mediate between man and computer, but also between culture and technological materiality (data, algorithms, and networks). With this, the mediation affects the way cultural activities are perceived and performed.

    Ana Castello - 02.10.2018 - 18:44

  9. What is ‘Post-Digital’?

    What is ‘Post-Digital’?

    Ana Castello - 03.10.2018 - 17:29

  10. Zoe Quinn’s Depression Quest

    Zoe Quinn’s Depression Quest

    Ana Castello - 09.10.2018 - 12:25

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