Search

Search content of the knowledge base.

The search found 29 results in 0.011 seconds.

Search results

  1. The Nihilanth: Immersivity in a First-Person Gaming Mod

    The Nihilanth: Immersivity in a First-Person Gaming Mod

    Rita Raley - 05.05.2011 - 15:28

  2. Editor's Introduction: Writing.3D

    Editor's Introduction: Writing.3D

    Rita Raley - 05.05.2011 - 15:49

  3. Code.surface || Code.depth

    This essay begins by identifying a central idea in the critical discourse on code art and code poetry: code is a deep structure that instantiates a surface. The AP Project’s Jonathan Kemp and Martin Howse, for example, explain that their work makes “manifest underlying systematics,” that can make the digital “physical, audible and visible through geological computing.” In what sense, if at all, can we trace a computing operation down to a foundation, bottom, or core? Why do we maintain this cultural imaginary of code and how has it come into being? Moreover, how have the metaphors of software engineering – particularly the notion of structured layers and multitier architectures – been put to artistic use? The thematizing of layers, surfaces, and spatial metaphors has become quite intricate in new media writing practices, as I will demonstrate in a reading of “Lascaux.Symbol.ic,” one of Ted Warnell’s Poems by Nari, and recent projects by John Cayley, including Overboard and Translation.

    Rita Raley - 05.05.2011 - 16:06

  4. Editor's Introduction: Reconfiguring Place and Space in New Media Writing

    This installment of the Iowa Review Web explores the function of place and space in recent new media writing. Each of the four interviews concern works that in some way attempt to reconfigure our understanding of the relationship between space and storytelling. Each of the primary works discussed in these interviews also pushes space in another sense, in that each attempts to explore a new "possibility space" on the boundary between different forms and fields of multimedia experience: between story and game, between game and drama, between literature and conceptual art, between game and performance. The introduction contextualizes the narrative function of space in a number of recent works of electronic literature.

    Scott Rettberg - 21.05.2011 - 09:53

  5. Literary Machines Made in Germany. German Proto-Cybertexts from the Baroque Era to the Present

    Literary Machines Made in Germany. German Proto-Cybertexts from the Baroque Era to the Present

    Jörgen Schäfer - 28.06.2011 - 14:30

  6. The Role of Sound in Electronic Literature

    The Role of Sound in Electronic Literature

    Dene Grigar - 06.10.2011 - 07:04

  7. Cibertextualidades: Introdução

    Cibertextualidades: Introdução

    Rui Torres - 02.12.2011 - 15:02

  8. Meditationer omkring et o ('Meditations around an o')

    Den norske digter Ottar Ormstads svevedikt er i sagens natur ikke for fastholdere. "Fnugget svæver i luften" står der i Nudansk Ordbog under ordet svæve. Eksemplet er i selskab med ord som "danserinde", "smil", "uunderbygget påstand" og "vag". Hvordan læser man overhovedet digte, der svæver? Når fnugget ikke kan fanges, danserindens bevægelse aldrig fikseres, smilet ikke afkodes. Digte, der bliver ved med at svæve, kompletteres aldrig. Enhver læsning må derfor også kuldsejle. Ligesom digtene kuldsejler. Men alligevel fortsætter. Som foranderlige former, lyde og betydninger. Ud i alle retninger.

    (Source: Karen Wagner, catalog text)

    Patricia Tomaszek - 21.02.2012 - 20:54

  9. Beyond Space Invaders

    Beyond Space Invaders

    Meri Alexandra Raita - 03.03.2012 - 19:15

  10. INTERACTIVITY AND OPEN-ENDING (LITERARY WORKS)

    INTERACTIVITY AND OPEN-ENDING (LITERARY WORKS)

    Maria Goicoechea - 07.10.2013 - 13:54

Pages