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  1. Cybertext: Perspectives on Ergodic Literature

    Cybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and collaborative Internet texts such as MUDs. However, instead of insisting on the uniqueness and newness of "electronic writing" or "interactive fiction" (phrases which mean very little) the author situates these new literary forms within the larger and much older field of "ergodic" literature, from the ancient Chinese I Ching to the literary experiments of the OuLiPo. These are open, dynamic texts where the reader must perform specific actions to generate a literary sequence, which may vary for every reading. Aarseth constructs a theoretical model that describes how these literary forms are different from each other, and demonstrates how the widely assumed divide between paper texts and electronic texts breaks down under careful analysis.

    Patricia Tomaszek - 21.09.2010 - 10:59

  2. 'Scape the Hood

    'Scape the Hood

    Anders Løvlie - 21.09.2010 - 11:05

  3. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

  4. Hyperworks: On Digital Literature and Computer Games

    This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of "hyperworks" refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts. The study combines perspectives from several theoretical traditions: narratology, hypertext theory, ludology (i.e. game studies), sociology of literature, textual criticism, media theory, and new media studies. This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of “hyperworks” refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts.

    Jill Walker Rettberg - 14.02.2011 - 14:38

  5. Arteroids

    Author description: Arteroids is a literary shoot-em-up for the Web, a work of software art and various odd literary devices. You use the arrow keys to drive your blood-red id-entity word ‘poetry’ or ‘desire’ (or whatever word you choose) around the full screen and use the ‘x’ key to shoot blue and green texts that assail you at various velocities and densities as you play. It is the battle of poetry against itself and the forces of dullness. 

    There are at least three versions of this work: 

    • Version 2.02 was published in Turbulence in 2002
    • Version 2.03 was published in the Museum of the Essential and Beyond That in 2004, but it was produced in 2002 and includes a Portuguese translation by Regina Celia Pinto
    • Version 2.5 was published in Poems That Go in 2003

     

    Jill Walker Rettberg - 04.03.2011 - 22:08

  6. FILMTEXT 2.0

    FILMTEXT 2.0 is an elaborate work of net art that investigates emerging forms of electronic literature in relation to interactive cinema, live A/V performance, games, and remix culture. It remediates formal experiments from older media like film, video art, and the visual/metafiction novel.

    (Source: Author's abstract at narrabase.net)

    "FILMTEXT" is a digital narrative created for cross-media platforms. It is has appeared as a museum installation, a net art site, a conceptual art ebook, an mp3 concept album, and a series of live A/V performances. In the initial 1.0 iteration of the net art site, commissioned by PlayStation 2 in conjunction with Amerika's "How To Be An Internet Artist" retrospective at the Institute of Contemporary Art in London, Amerika referred to "FILMTEXT" as "the third part of my new media trilogy," following his two other major works of Internet art, "GRAMMATRON" and "PHON:E:ME." 

    (Source: Description for the 2008 ELO Media Arts show)

    Scott Rettberg - 16.03.2011 - 16:51

  7. Frankenstein; or, The Modern Prometheus

    Frankenstein; or, The Modern Prometheus

    Scott Rettberg - 25.03.2011 - 11:14

  8. Literature in Digital Culture: Pedagogical Possibilities

    Literature in Digital Culture: Pedagogical Possibilities

    Eric Dean Rasmussen - 06.04.2011 - 11:58

  9. Literatures in the Digital Era: Theory and Praxis

    Literatures in the Digital Era: Theory and Praxis

    Theodoros Chiotis - 15.04.2011 - 21:34

  10. Aesthetics and Literature: A Problematic Relation?

    The paper argues that there is a proper for literature within aesthetics but that care must be taken in identifying just what the relation is. In characterising aestehtic pleasure associating with literature it is all too easy to fall into reductive accounts, for example, of literature of merely "fine writing". Bellelettrist or formalistic accounts of literature are rejected, as are to other kinds of reduction, to pure meaning properties and to a kind of narrative realism. The idea is developed that literature - both poetry and prose fiction - invites its own distinctive kind of aesthetic appreciation which far from being at odds with critical practice, in fact chimes well with it.  

    Kristina Gulvik Nilsen - 18.10.2011 - 14:05

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