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  1. Patchwork Girl

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Publisher's blurb:

    What if Mary Shelley's Frankenstein were true?

    What if Mary Shelley herself made the monster -- not the fictional Dr. Frankenstein?

    And what if the monster was a woman, and fell in love with Mary Shelley, and travelled to America?

    This is their story.

    (Source: Eastgate website)

    A retelling of the Frankenstein story where a female monster is completed by Mary Shelley herself.

    ---

    Electronic Literature Directory entry:

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Shelley Jackson’s Patchwork Girl was created in Storyspace, is distributed by Eastgate Systems, Inc., and ranks among the most widely read, discussed, and taught works of early hyperfiction.

    Jill Walker Rettberg - 05.01.2011 - 12:59

  2. Sunshine '69

    In this hypertext novel Bobby Rabyd [Robert Arellano] explores the pop-cultural shadow-side of 1969—from the moon landing to the Manson murders, from a Vietnam veteran's PTSD to a rock star's idolatry, from the love-in at Woodstock to the murder at Altamont—by relating intermixed stories and emphasizing graphics and music.

    (Source: Electronic Literature Directory)

    Jill Walker Rettberg - 14.01.2011 - 12:54

  3. Destination Unknown: Experiments in the Network Novel

    PhD, University of Cincinnati, Arts & Sciences : English & Comparative Literature, 2003.

    Advisor: Dr. Thomas LeClair

    Scott Rettberg - 26.02.2011 - 16:15

  4. "Of Dolls and Monsters": An Interview with Shelley Jackson

    "Of Dolls and Monsters": An Interview with Shelley Jackson

    Eric Dean Rasmussen - 14.03.2011 - 20:09

  5. Ad Verbum

    Ad Verbum is a Oulipo-inspired wordplay-based game.

    Scott Rettberg - 20.05.2011 - 12:00

  6. Cognitive Fictions

    The first comprehensive look at the effect of new technologies on contemporary American fiction. Bringing together cognitive science and literary analysis to map a new "media ecology," Cognitive Fictions limns an evolutionary process in which literature must find its place in an artificial environment partly produced and thoroughly mediated by technological means. Joseph Tabbi provides a penetrating account of a developing consciousness emerging from the struggle between print and electronic systems of communication. Central to Tabbi's work is the relation between the arrangement of communicating "modules" that cognitive science uses to describe the human mind and the arrangement of visual, verbal, and aural media in our technological culture. He looks at particular literary works by Thomas Pynchon, Richard Powers, David Markson, Lynne Tillman, Paul Auster, and others as both inscriptions of thought consistent with distributed cognitive models, and as self-creations out of the media environment.

    Eric Dean Rasmussen - 19.06.2011 - 13:25

  7. Gabriella infinita

    Gabriella Infinita es una obra metamórfica. Su presencia corre paralela a una intensa y a la vez voluble experiencia de escritura. Nace como toda obra artística: por gracia de una necesidad expresiva muy intima. Pero, apenas brota, empieza a buscar alocadamente su forma, como ávida de cuerpo, como presintiendo su fragilidad y su contingencia. Y termina comprendiendo que estaba destinada a la volatilidad.

    Pero esa conciencia siempre estuvo lejos de ser alcanzada fácilmente. Sufrió al comienzo, en su primera fase de formalización, la negligencia majadera de sus lectores; después, la terquedad imposible de su autor que le impidió mutar con libertad. Finalmente, hubo de someterse a la desintegración de sus elementos. Ahora, en su tercera metamorfosis, espera nerviosa, como una quinceañera asustada en su primera cita a ciegas, el encuentro con su lector.

    (Source: description from Gabriella Infinita, "historia"
    )

    Sandra Hurtado - 07.12.2011 - 18:21

  8. Fiction and Interaction: How Clicking a Mouse Can Make You Part of a Fictional World

    This PhD dissertation is about works in which the user is a character in a fictional world, and the interaction that such works allow. What happens when you become a character in the story you're reading?

    The concept "ontological interaction" is proposed, which is a form of interaction where the user is included in the fictional world. Kendall Walton's concept of fictional worlds is explored in relation to electronic literature and digital art, and other narratological concepts are also examined, in addition to a general focus on the themes of force and control.

    Jill Walker Rettberg - 01.03.2012 - 11:27

  9. petite brosse à dépoussiérer la fiction

    petite brosse à dépoussiérer la fiction" (small brush to dust off fiction) is a generative piece written in French. A scene of thriller is generated at each time you run the program or ask for a new scene. This scene explores different possibilities of a scenario. But the reader must continually "dust" a picture that covers the text while reading. The text is a pastiche: the scene is located at a time in a single location. Some features happen out of this room, they are computed by  the program but not expressed into the narrative. The piece begins with some "adapted" poems by Jean de La Fontaine.

    (Source: The ELO 2012 Media Art Show.)

    Eric Dean Rasmussen - 23.04.2012 - 14:03

  10. Circle

    “Circle” is an augmented reality tabletop theatre piece that tells the story of three generations of women through a series of small stories. The first version of this piece was created using a custom marker tracking system and the user interacted with the piece by exploring the markers with a webcam, triggering small poetic voiceovers and videos.  The version being premiered here was built in Unity and uses natural feature tracking -- the black and white markers of the earlier version are replaced by objects and photos.  The user interacts with the piece by holding up an iPad or smartphone as a magic looking glass to explore the story world.

    (Source: The ELO 2012 Media Art Show.)

    Winner of the Jury's Choice Award in the ELO 2012 Media Art Show.

    Eric Dean Rasmussen - 23.04.2012 - 14:36

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