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  1. Unraveling the Tapestry of Califia

    Unraveling the Tapestry of Califia

    Eric Dean Rasmussen - 24.02.2011 - 10:54

  2. Image and Text in Hypermedia Literature: The Ballad of Sand and Harry Soot

    A detailed reading of the relations between image, text, and linkage in Strickland's hypermedia ballad.

    Scott Rettberg - 24.02.2011 - 11:39

  3. Reveal Codes: Hypertext and Performance

    Reveal Codes: Hypertext and Performance

    Eric Dean Rasmussen - 14.03.2011 - 11:24

  4. "Of Dolls and Monsters": An Interview with Shelley Jackson

    "Of Dolls and Monsters": An Interview with Shelley Jackson

    Eric Dean Rasmussen - 14.03.2011 - 20:09

  5. Flickering Connectivities in Shelley Jackson's Patchwork Girl: The Importance of Media-Specific Analysis

    Flickering Connectivities in Shelley Jackson's Patchwork Girl: The Importance of Media-Specific Analysis

    Eric Dean Rasmussen - 14.03.2011 - 20:44

  6. False Pretenses, Parasites, and Monsters

    A meditation on parasites and montrosity in American novels and hypertext fictions.

    Eric Dean Rasmussen - 15.03.2011 - 15:57

  7. These Waves of Memories: A Hyperfiction by Caitlin Fisher

    The web-based ‘hypermedia novella’ These Waves of Girls by Caitlin Fisher won the first prize in the fiction category awarded by the Electronic Literature Organization in 2001. In this article I’ll take a closer look on some of the aspects of this work, a confessional autobiography about a girl coming to terms with her lesbian identity. The article is structured around a set of relations: the relation between the critic and the work; textual and audio-visual representation; personal and social relations; hypertextual structure and autobiographical, unreliable narration. These Waves is a class-room example of the so-called associative hypertext. The hypertextual structure is also closely linked to the problematics of autobiographical narration.. As readers we get to ponder about the nature of remembering, of telling stories about one’s life. One of the genuine accomplishments of Fisher’s work is to bring forth these questions in a tangible, and still discreet, way.

    (Source: author's abstract).

    Eric Dean Rasmussen - 20.03.2011 - 09:58

  8. Playable Media and Textual Instruments

    The statement that "this is not a game" has been employed in many ways — for example, to distinguish between high and low culture electronic texts, to market an immersive game meant to break the "magic circle" that separates games from the rest of life, to demarcate play experiences (digital or otherwise) that fall outside formal game definitions, and to distinguish between computer games and other forms of digital entertainment. This essay does not seek to praise some uses of this maneuver and condemn others. Rather, it simply points out that we are attempting to discuss a number of things that we play (and create for play) but that are arguably not games. Calling our experiences "interactive" would perhaps be accurate, but overly broad. An alternative — "playable" — is proposed, considered less as a category than as a quality that manifests in different ways. "Playable media" may be an appropriate way to discuss both games and the "not games" mentioned earlier.

    Jörgen Schäfer - 05.07.2011 - 13:35

  9. Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Eric Dean Rasmussen - 07.07.2011 - 16:37

  10. Cybertext Killed the Hypertext Star

    Cybertext Killed the Hypertext Star

    Eric Dean Rasmussen - 01.09.2011 - 14:14

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