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  1. What We Will

    (wot we will hv of wot we r smthing past)

    'What we Will' utilises the potential of QuickTime interactive movie formats, particularly its photographic panoramas. This is combined with live-recorded and composed soundscapes which are embedded in the navigable movies. Structuring the piece, there are further layers of dramatic, textual and literal art elements. There is also a more familiar exploration of dramatic potential through human characters, fragmentary personal histories, memories and secrets, all helping to construct a non-linear narrative and emotional structure. As we experience the 24-hour cycle of their day, we are uncertain as to whether any particular moment follows or, rather, proceeds what we have seen before.

    Scott Rettberg - 24.05.2011 - 21:34

  2. Making Connections Visible: Building a Knowledge Base for Electronic Literature

    Developing a Network-Based Creative Community: Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. Focusing on the electronic literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP is intended both to study the formation and interactions of that community and also to further electronic literature research and practice in Europe. The ELMCIP Knowledge Base is a publicly accessible online database that focuses on capturing core bibliographic data and archival materials about authors, creative works, critical writing, events, organizations, publishers, and teaching resources and on making visible the connections between creative and scholarly activities in the field.

    This presentation will focus on three aspects of the ELMCIP Knowledge Base in particular:

    1) Cross-referencing to make visible the emergence of creative and scholarly communities of practice

    Eric Dean Rasmussen - 13.09.2011 - 15:42

  3. Cityscapes: Social Poetics / Public Textualities

    Cityscapes is an exploration of how to integrate e-poetry into the realm of social and urban poetics. This work began to germinate in 2002 during my artist's residency in Tokyo at the time. Immersed in a world of moving/electronic signs, ever changing, flickering and in flux, I wanted to be able to reproduce this experience of linguistic signs devoid of semantic meaning –as a non Japanese reader- and consequently transform them into textual images, by use of digital technologies. I became excited by the idea of a new calligram, the calligram of the city, and how this would change from city to city; what poetics every city would offer?

    Scott Rettberg - 22.09.2011 - 17:27

  4. Third Hand Plays: “Struts” by J. R. Carpenter

    A profile of the prolific e-lit author J. R. Carpenter focusing on the geosocial dimension of her works before introducing "Struts," a piece about her residency at an art gallery and media center.

    Eric Dean Rasmussen - 25.10.2011 - 09:14

  5. La plissure du texte

    A collaborative fairy-tale coordinated by Roy Ascott but incorporating fragments from participants around the globe who sent in their parts of the text on the ARTEX computer network.

    Roy Ascott described this piece in an interview with Südwestrundfunk that is quoted on Media Art Net:

    1983—that was in 1980, I actually set it up—1983, Frank Popper invited me to do a project for a huge exhibition in Paris, called Electra, which was looking at the whole history of electricity right across the spectrum of the arts. And I got rather good funding. I set up this planetary fairytale. We had fourteen nodes across the world, Australia, Hawaii, Pittsburgh, various places, ... Vienna, Amsterdam, and so forth. And to each node I ascribed an archetypical fairytale character. [...]

    Jill Walker Rettberg - 01.11.2011 - 11:14

  6. Web/Fiction/Design: A brief beta-test of this year’s winner of the ELO Awards, Caitlin Fisher’s These Waves of Girls

    A (literature) award usually comes with publicity as well as responsibility. As this year's ambassador of digital literature, the US-American Electronic Literature Organization chose a webfiction that does not meet the technological standards of current internet or CD-ROM productions. Neither the rather outdated technique of frames, nor Flash (a program for moving images), nor the embedding of sounds have been implemented in a way that is technologically useful (there's nor debating aesthetics) or ar least more or less correct. About 15 years after the "invention" of digital literature (this date, too, is open for discussion), the technology available has become so sophisticated that a single author obviously can no longer live up to the demands as a lonely creative genius. The quality even of praised digital literature seems to indicate that, caused by the raising of technical standards, the future lies in what collaborative writing in hypertext or online "Mitschreibeprojekte" did not mange to establish: the dismissal of authorship in the traditional sense of authoritiy over the text in favor of a plural, diverse team-work.

    (Source: article abstract)

    Jill Walker Rettberg - 01.11.2011 - 14:24

  7. Oulipoems

    Oulipoems is a series of six interactive poetry Flash works, ranging from electronic poems, to games, to a tool for generating and writing poetry using the vocabulary of a variety of poets. The pieces are loosely based on the Oulipo movement in French literature, which focused on texts based on constraints (for instance, Perec's famous novel A Void, a lipogram in which the letter e does not appear) and also on mixtures of literature and mathematics.

    Eric Dean Rasmussen - 08.11.2011 - 16:25

  8. Urbanalities

    A mash-up of Dadaist technique and VJ stylings, this Flash movie is the product of an "antagonist remix" by babel vs. escha. Seven scenes provide enigmatic observations on the nature of contemporary life, on seeing and being seen, understanding and miscommunication, destruction and creation. The texts in the piece are generated randomly as the piece runs, so the reader's experience of the piece is never exactly the same twice. 

    (Description from Electronic Literature Collection, Volume 1.)

    Eric Dean Rasmussen - 08.11.2011 - 16:38

  9. Inanimate Alice, Episode 1: China

    Inanimate Alice depicts the life of a young girl growing up in the early years of the 21st century through her blog and episodic multimedia adventures that span her life from childhood through to her twenties. It has been created to help draw attention to the issue of electro-sensitivity and the potentially harmful pollution resulting from wireless communications.

    (Source: Author's description from ELC, vol. 1)

    Eric Dean Rasmussen - 23.11.2011 - 10:21

  10. Mar de Sophia

    Mar de Sophia é um conjunto de poemas virtuais apresentados em formato hipermédia, nos quais o texto animado na tela é gerado automaticamente a partir do léxico da poeta Sophia de Mello Breyner Andersen, previamente estudado em termos de frequência. Esse léxico-base, que (re)constitui a obra de Sophia, e a classifica e mapeia na rede, está indexado em listas codificadas em linguagem XML, acessíveis ao leitor de vários modos, o qual as pode alterar ou adicionar novos vocábulos ou unidades de sentido. A animação do texto está ainda inscrita na componente sonora das variações combinatórias que deste processo resultam. Sempre que uma palavra se altera, o poema activa uma busca em bases de dados de som, com leituras do texto-base de que se aproveitou a sintaxe e a estrutura formal. Desse modo, o leitor pode recriar, no eixo combinatório da linguagem, um poema de Sophia, adaptando-o ao seu gosto, bem como enviar algumas das suas realizações, tanto sonoras quanto verbais, para um servidor PHP instalado num servidor da Internet. Aí, ficam arquivadas as várias versões de todos os leitores que participam na (re)leitura do poema.

    Rui Torres - 25.11.2011 - 22:03

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