Search

Search content of the knowledge base.

The search found 10 results in 0.009 seconds.

Search results

  1. "Of Dolls and Monsters": An Interview with Shelley Jackson

    "Of Dolls and Monsters": An Interview with Shelley Jackson

    Eric Dean Rasmussen - 14.03.2011 - 20:09

  2. Grafik Dynamo (Catalog)

    Catalog published by The Prairie Art Gallery, with funding from the Andy Warhol Foundation for the Visual Arts, featuring a printed sample of panels from the net art work Grafik Dynamo and a critical essay, "Graphic Sublime: On the Art and Designwriting of Kate Armstrong and Michael Tippett,"  by the literary and media-arts scholar Joseph Tabbi. Tabbi argues that Grafik Dynamo, like Scott McCloud's book Understanding Comics, enables readers to recognize how perception works and why a reduction of sense experience is necessary for the development reflection, communication, meaning, and narrative.

    Eric Dean Rasmussen - 25.05.2011 - 11:37

  3. Adventures in Mot-Town

    In his State of the Arts keynote, Coover offered a tour of a number of contemporary works of electronic literature, in the style of an adventure story following our hero "Mot" -- the word -- as it wrestles through the multimediated world of graphic networked technologies.

    Scott Rettberg - 30.05.2011 - 16:17

  4. Because It's Not There: Ekphrasis and the Threat of Graphics in Interactive Fiction

    Existing scholarship on interactive fiction (IF, also known as the text adventure) tends to treat it as a video game genre and/or as a category of electronic literature. In this essay I argue that IF can be understood as participating in traditions of visual prose and ekphrastic textuality, insofar as IF consists of room and object descriptions which direct the player to visualize the things they describe. Unlike traditional ekphrastic literature, however, IF also asks the player to take practical actions in response to the images he or she visualizes. During the commercial era of IF, ekphrasis was the most effective means available of providing players with immersive visual experiences. However, graphical video games have now surpassed IF in this area. Therefore, in order to justify the continued existence of IF, contemporary IF authors have been forced to conceive of the visuality of IF otherwise than in terms of the logic of transparency. One strategy for doing this, exemplified by Nick Montfort's game, Ad Verbum, is to abandon visuality almost entirely and emphasize IF's linguistic and textual qualities.

    Eric Dean Rasmussen - 13.09.2011 - 12:20

  5. Writing with Images: Toward a Semiotics of the Web

    Writing with Images: Toward a Semiotics of the Web

    Meri Alexandra Raita - 23.10.2011 - 10:44

  6. Mediawork Pamphlets

    Mediawork Pamphlets explore art, literature, design, music, and architecture in the context of emergent technologies and rapid economic and social change. Mediawork Pamphlets are "‘zines for grown-ups," commingling word and image, enabling text to thrive in an increasingly visual culture. But the aims of the series extend beyond creating theoretical fetish objects. Mediawork Pamphlets transform private theory into public discourse, visual experimentation into cultural intervention. Private theory refers to those ideas that circulate within the hermetically sealed spheres of academia and the techno-culture. The pamphlets select texts from these discourses, distill insights and interventions from them, design a supportive visual context, and launch these hybrids out into a greater public. The Mediawork Pamphlets series is not intended to "replace" other forms of discussion – from books to journals to listservs to Web zines – but rather to create a new category of public visual intellectuals, and new categories of audience as well.

    Eric Dean Rasmussen - 13.02.2012 - 16:02

  7. image + narrative

    Installed as a double issue of starting in the winter of 96/97, contributors sought to explore through literature a transition already evident in the culture at large, where technology had enabled narratives of all types to undergo transformation by the image.

    The first editors of the thread were Steve Tomasula and Anne Burdick.

    (Source: ebr, thread editors' statement.)

    Eric Dean Rasmussen - 22.03.2012 - 10:24

  8. The Last Vispo Anthology: Visual Poetry 1998-2008

    The Last Vispo Anthology is composed of vispo (a portmanteau of the words “visual” and “poetry") from the years 1998 to 2008, during a burst of creative activity fueled by file sharing and email, which made it possible for the vispo community to establish a more heightened and sophisticated dialogue with one another. The collection extends the dialectic between art and literature that began with ancient “shaped text,” medieval pattern poetry, and dada typography, pushing past the concrete poetics of the 1950s and the subsequent mail art movement of the 1980s to its current incarnation. Rather than settle into predictable, unchallenged patterns, this vibrant poetry seizes new tools to expand the body of work that inhabits the borderlands of visual art and poetic language.

    Scott Rettberg - 07.12.2012 - 15:29

  9. New Forms of Subjectivity? Writing and Corporeality in Australian New Media Art

    Taking the work some Australian new media artists as case studies, we explore the contemporary penetration of writing into visual media and visual media into writing. (The work of Chris Caines, Ross Gibson, Norrie Neumark and Maria Miranda, Joyce Hinterding and David Haines, Peter Charuk, Leon Czmielewski, Ben Denham and Sarah Waterson are all possible sites of focus).

    (Source: Authors' abstract, 2008 ELO Conference site)

    Scott Rettberg - 09.01.2013 - 12:05

  10. The Last Vispo: Toward Vispoetics

    The Last Vispo: Toward Vispoetics

    Ana Castello - 13.10.2018 - 16:57