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  1. Minecrafted Meaning: The Rhetoric of Poetry in Game Environments

    This essay is a synopsis of my fourth chapter from my dissertation. My research consists of game-poems and how they fundamentally alter the experience of “reading” poetry. Ultimately, my argument is that poetic experience is no longer initiated by text, but by the kinetic, audible, visual, and tactile functions in the digital environment that I label as trans-medial space; in effect, these functions sustain the poetry experience, and, thus, require the reader/user of the poem to play, rather than read, as a new form of “reading” the digital game-poem in order experience and interpret a poem’s meaning.

    Jill Walker Rettberg - 28.06.2013 - 09:05

  2. Apartment

    From Marie-Laure Ryan's article "Cyberspace, Cybertexts, Cybermaps":

    Jill Walker Rettberg - 28.06.2013 - 15:17

  3. Alter ego

    Combinatory poem. The date (2006) is estimated. Archive.org first crawled this website in 2007, but Giovanna di Rosario writes in her dissertation that she accessed the wrok in 2006 (p 123).

    Jill Walker Rettberg - 28.06.2013 - 22:30

  4. AlphaWeb

    Alphaweb is a hypertext consisting of poetry and ruminations, graphics, and fragments of the Coriolis Codex, suggesting (but hardly conclusively) a special relationship between angels and dragons. The work has at least three interpenetrating structures, approximately 250 areas and three times that many doors and passageways. The structure that is always present for orientation is the alphabetical structure; both the poems and the angels progress from A to Z, a comfort for those who like to proceed in an orderly fashion from A to Z, or at least to B. The stability of this structure is seriously compromised by built-in folds in the alphabet; because you can link to any letter from any area, the structure can be used to demolish itself at the behest of the traveler. A prolonged wander will reveal interior structures, jointly created by author and traveler, which are the work itself. The author suggests a dark room for optimum viewing of the graphics. --drs

    Jill Walker Rettberg - 28.06.2013 - 22:43

  5. Venus Poetry

    A collaborative poem. Botticelli's painting is on the front page, and anybody can click on the painting to arrive at a random poem which they can edit.

    Jill Walker Rettberg - 28.06.2013 - 22:56

  6. 4 uomini

    Generative poem.

    Jill Walker Rettberg - 30.06.2013 - 13:01

  7. Auto-Beatnik

    Possibly the first computational poetry generator. Poems by the generator were published in Horizon Magazine and possibly in Time Magazine in 1962.

    "Librascope engineers, concerned with the problem of effective communication with machines in simple English, first ‘fed’ an LGP 30 computer with thirty-two grammatical patterns and an 850-word vocabulary, allowing it to select at random from the words and patterns to form sentences. The results included “Roses" and “Children". Then Worthy and his men shifted to a more advanced RPC 4000, fed with a store of about 3,500 words and 128 sentence structures, which produced … more advanced poems."
    (Source: text in Horizon Magazine 1962 as digitized by Google Books)

    Jill Walker Rettberg - 02.07.2013 - 11:47

  8. The Girl With Skin of Haints and Seraphs

    The Girl with Skin of Haints and Seraphs is a polymorphic poem first implemented in a non-interactive form as the initial deployment of the Alloy algorithm for generative purposes within another system. It has been subsequently updated with each iteration of GRIOT and it provides a good example for tracing through the execution of an interactive polymorphic poem. As stated above, this polypoem is a commentary on racial politics, the limitations of simplistic binary views of social identity, and the need for more contingent, dynamic models of social identity.

    Jill Walker Rettberg - 03.07.2013 - 11:13

  9. You are the one thinking this: locative poetry as deictic writing

    This article presents an experiment in locative literature. Using the textopia system for sharing of literary texts through spatial annotation and locative exploration with mobile devices, a commissioned work was created for a poetry festival. The project aimed to explore how professional, renowned poets could contribute a deepened understanding of the locative medium. The texts produced show two important traits. Firstly, a particular use of deictic relationships, in which words like “you” and “here” take on a particular importance, indicating that these words work like entry points for fiction and markers of make-believe. Secondly, a preoccupation with relations of absence and presence, both temporal and spatial, producing poetic recreations of a location's memory and spatial connections to the rest of the world.

    Jill Walker Rettberg - 05.07.2013 - 15:29

  10. Pietistentango

    Der Pietistentango (1997) ist ein gemeinsames Werk von Reinhard Döhl und Johannes Auer und ein klares Beispiel für ein animiertes visuelles Gedicht. Für dieses Projekt verwendeten die beiden ihnen bereits bekanntes Material. Das Werk zeigt aber deutlicher noch als das Buch Gertrud , dass die Umsetzung von älteren Texten und Projekten nie 1:1 vor sich ging, sondern das Material stets eine grundsätzliche neue Bearbeitung erfuhr. Der Pietistentango wurde zu einem Teil des TanGo Projekts (1997). Sein Ursprung war eine Mail-Art-Aktion , die anlässlich der Projektvorstellung im Dezember 1996 im Goethe Institut in Montevideo dokumentiert wurde. Die Karten von Döhl an Auer erhielten alle möglichen sinnvollen Buchstabenkombinationen des Wortes »Pietisten«: z. B. »ist, piste, pisten, stein, steine, niest, nest, pest, pein, pst, psi, sein, ein, nie, ei, niete«.

    Beat Suter - 06.07.2013 - 13:08

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