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  1. Música Visionária: Notas de Percurso (em Memória de Robert Moog)

    Música Visionária: Notas de Percurso (em Memória de Robert Moog)

    Luciana Gattass - 24.10.2012 - 12:07

  2. Think different: Estilos de vida digitais e a cibercultura como expressão cultural

    O conceito de cibercultura conquistou inquestionável direito de cidadania no campo
    das ciências humanas, no qual tem se constituído como horizonte de questões relevantes para
    disciplinas tão diferentes como a Antropologia, a Filosofia ou a teoria literária. Contudo, sua
    amplitude e indefinição crônicas a aproximam da Comunicação como um saber nebuloso,
    transdisciplinar e em constante reavaliação de suas fronteiras. O objetivo deste trabalho é propor uma definição operatória de cibercultura como formação discursiva ou cultural (cf. FOSTER, 2005; MATRIX, 2006), com estruturas epistemológicas coerentes e passíveis de abordagem a partir de uma perspectiva unificadora. O que se sugere, portanto, é pensar a cibercultura como campo de conhecimento capaz de englobar, sem disparidades, os diferentes objetos e questões que têm sido tradicionalmente classificados como “ciberculturais”. Para tanto, tomamos como estudo de caso o iPhone, da Apple, analisando algumas das representações culturais formuladas em torno do aparelho, objeto de desejo e símbolo de um estilo de “vida digital”.

    Luciana Gattass - 27.10.2012 - 01:03

  3. Archivierung von performativer Netzliteratur. Eine ernste Polemik

    When we talk about literature based on the computer, it is not possible to distinguish between content and describing hard- and software. This is of crucial consequence for the filing. Netliterature that has the character of a work of art is to be divided into works of art that need proprietary software as a basis to make a performance possible and works that rely on open(ed) standards. Talking about the latter it is possible to file works together with the source code of the software that is needed to perform them and the documentation of the open standard. If you are interested in this kind of thing you will always be able to reconstruct a functioning platform on a universal machine of your own time. Digital works of art depending on proprietary software, however, typically must be allocated to the performance art. Therefore this type of performance art with proprietary software can only be filed as documentation. This is true for any performing netliterature that does not have the character of a work of art. Therefore, a digital piece of work that has not been documented after a certain time hereby is sufficiently filed.

    Johannes Auer - 05.11.2012 - 18:52

  4. Mobile Communication and the New Sense of Places: a Critique of Spatialization in Cyberculture

    The underlying idea of this paper can be expressed as follows: mobile information technologies have enabled new means of communication and sociability based on what I call “information territories.” What is questioned here is a new relationship between information technologies and the dimensions of place, territory, community and mobility. I will argue that, under the label of “locative media,” the new mobile technologies are creating new forms of territorialization (control, surveillance, and tracking) and new meanings of space, place, and territory, contradicting the theory of “non-place” or “no sense of place.” Moreover, this impels us to discuss the ideas of anomie and isolation with the emergence of new forms of sociability and community bonds created by location-based services.

    Luciana Gattass - 06.11.2012 - 20:50

  5. Oslo Screen Festival: Interview with Ottar Ormstad

    Before when was created, LYMS was screened. An interview with Ottar Ormstad about his work and artistic influences.

    Patricia Tomaszek - 18.11.2012 - 13:23

  6. Space for writing: a sidelong glance at the history of immersive spatial hypertext

    The Cave Writing Workshop is an advanced experimental electronic writing workshop founded by Robert Coover, exploring the potential of text, sound, and narrative movement in immersive three-dimensional virtual reality. It brings together teams of undergraduate and graduate fiction writers, poets and playwrights, composers and sound engineers, graphic designers, visual artists, 3D modelers and programmers, to develop, within the environment of Brown’s “Cave” in the Technology Center for Advanced Scientific Computing and Visualization, projects that focus on the word. From 2002 onward writers have explored the possibilities of spatial hypertext in an immersive environment. What this paper proposes is an exploration of the history of the twin currents of hypertext and virtual reality that merged to create this particular form of expression, going back to the early hypertext systems developed at Brown University in the 1960’s by Ted Nelson/van Dam/et al and work in immersive virtual reality at University of Illinois’ CAVE in the early 1990s.

    (Source: Author's abstract for ELO_AI)

    Audun Andreassen - 14.03.2013 - 14:42

  7. Writing Organism: CAPTCHA as a paradigm of *literary* digital textuality

    I start from CAPTCHA, those distorted strings of letters set against colors and designs, which we all recognize and rewrite to gain access to web sites. CAPTCHA operate in a complex intersection between commercial and scientific institutions, on the one hand, and concepts of mind and being, on the other. The Turing test is the background supposition of CAPTCHA's claim that recognition and rewriting is the iterative presentation and production of a singular human self. It is iterative and weak, in that it must be repeated and rewritten, and in that it is open to failure and misrecognition. It is singular and productive in that each test ties to an event that can be leveraged commercially - as in the reCAPTCHA project or (I argue) in related "distributed work" programs such as the Amazon Mechanical Turk - and in that the "weak performativity" couples the test to a range of net activities on the part of a speaking subject. (I contrast this to the traditional linguistic "shifters," and instead approach the subject in terms of a Kleinian "psychoanalytic graphology.")

    (Source: Author's abstract for ELO_AI)

    Audun Andreassen - 14.03.2013 - 14:46

  8. Remediating Stretchtext

    Seventeen years have passed since Coover's inspiring call to defy the tyranny of the line through hypertext, "where the line in fact does not exist unless one invents and implants it in the text." The profound influence of that clarion shaped the development of electronic literature and attracted the scorn of critics — Sven Birkerts, Laura Miller, Michiko Kakutani – who villified hypertext in defense of the line. Overlooked in the controversy is the embarrassing fact that, even today, we know remarkably little about inventing, implanting, and cultivating the narrative line in its organic richness. We know sequence and rhizome well, but the contours of recursus, timeshift, and renewal remain, for most writers, an arcane craft.

    How may we render a satisfactory account of complex events, fictitious or historical? We want hypertext narrative to do things we cannot achieve in print, and though we may occasionally use links or actemes to introduce variation in presentation or in story, it is now clear that hypertext will most frequently prove useful in changing (or adapting) plot.

    Audun Andreassen - 14.03.2013 - 15:04

  9. Towards the delight of poetic insight

    I am interested in the specific nature of POETIC insight and knowledge (Erkenntnis) in relation to other systemic spheres like, e.g., science or religion. As an approach to this subject my paper will discuss how poetic knowledge is addressed by the handling of ‘innovation’. Innovation will be observed as feature between reflexivity and potentiality in poetic experimentation. These poetological categories will be related to both practical and theoretical forms of technology driven language art. As exemplary forms I will focus on the radio play "Die Maschine" (The Machine, 1968) which simulates an Oulipo computer and was written and realized by George Perec and on its poetic comment by Florian Cramer (pleintekst.nl, 2004) as well as on the historical concept of ‘artificial poetry’ by Max Bense (in respect of his 100st anniversary) in the light of recent poetological concepts of innovation.

    (Source: Author's abstract)

    Audun Andreassen - 14.03.2013 - 15:18

  10. The Heuristic Value of Electronic Literature

    What makes electronic literature interesting for researchers?
    Maybe not its artistic and literary value, but rather its heuristic value.
    Indeed electronic literature not only permits previous media to be reexamined (paper for instance), but it also allows several well-established notions to be questioned (cf. figure above) such as:
    - narrative in narratology;
    - text in linguistics and semiotics;
    - figure in rhetorics;
    - materiality in aesthetics;
    - grasp in anthropology;
    - memory in archivistics;
    - literariness in literary studies…

    Exploiting the heuristic value of electronic literature has two consequences:
    - an evolution of some notions in certain scientific disciplines, and maybe of the disciplines themselves;
    - a revealing effect regarding both digital technology and interactive and multimedia writing.

    Audun Andreassen - 14.03.2013 - 15:51

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