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  1. The "Research and Creation" Approach in Digital Literature

    How can one articulate literary and artistic creation and scientific research? In my case, creative research consists in creating experiences. Indeed I emphasize the notion of experience, or rather experiences: the experiences of the author, of the reader and of the researcher (in the field of digital literature). This approach is based on a variety of first person and third person experiences, subjective experiences and objective descriptions, spontaneous and instrument-based experiences (ie closer to experiments). Conceiving a literary and artistic experience as a scientific experience implies admitting that real life experience can have a scientific dimension. In this approach, I analyse my own productions as well as the productions of other authors. I can think my productions and those of others from a concept-based perspective or from a creative activity perspective, as a literary and artistic experience or as material for a scientific experiment.The challenge is to develop protocols of introspection, data collection and traces which will then reconstruct what happened.

    Fredrik Sten - 17.10.2013 - 17:32

  2. Electronic Literature [Frame]works for the Creative Digital Humanities

    “Electronic Literature [Frame]works for the Creative Digital Humanities,” edited by Scott Rettberg and Alex Saum-Pascual, gathers a selection of articles exploring the evolving relationship between electronic literature and the digital humanities in Europe, North and South America. Looking at the combination of practices and methodologies that come about through e-lit’s production, study, and dissemination, these articles explore the disruptive potential of electronic literature to decenter and complement the DH field. Creativity is central and found at all levels and spheres of e-lit, but as the articles in this gathering show, there is a need to redeploy creative practice critically to address the increasing instrumentalization of the digital humanities and to turn the digital humanities towards the digital cultures of the present.

    Alvaro Seica - 07.09.2020 - 00:44