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  1. database

    database is an electronic reading device that deals with the inversed functionality of three electronic devices: a printer, a video camera and a database. Consequently, it raises issues about the erasure of text, the act of reading in real time (i.e., listening to a printed text), and physical databases. Through the opposition between presence x absence, recording x erasing, memory x forgetfulness, present x continuous time and reading x listening, we challenge the idea of the database as a non-linear and digital structure, and the printer as an output device as well as an information recorder. Critical for the connection of all these concepts is the idea of present time as a time that is always passing by.

    (Source: 2002 State of the Arts gallery description)

    Scott Rettberg - 30.05.2011 - 13:13

  2. The Electronic Literature Directory

    The Electronic Literature Directory

    Eric Dean Rasmussen - 24.06.2011 - 12:33

  3. Soft Cinema: Navigating the Database

    Soft Cinema: Navigating the Database is a DVD release with a movie series generated with the Soft Cinema software.

    The three films presented on the DVD reference the familiar genres of cinema, the process by which they were created and the resulting aesthetics fully belong to the software age. They demonstrate the possibilities of soft(ware) cinema - a 'cinema' in which human subjectivity and the variable choices made by custom software combine to create films that can run infinitely without ever exactly repeating the same image sequences, screen layouts and narratives.

    Elisabeth Nesheim - 03.02.2012 - 16:42

  4. Documenting Electronic Literature and Digital Art in an Open-Access Online Database

    Documenting Electronic Literature and Digital Art in an Open-Access Online Database

    Eric Dean Rasmussen - 18.04.2012 - 14:35

  5. Electronic Literature: Linking Database Projects

    Electronic Literature: Linking Database Projects

    Eric Dean Rasmussen - 19.06.2012 - 15:15

  6. Documenting Your Work: A Workshop on Using the ELMCIP Knowledge Base for Authors, Critics, and Teachers of Electronic Literature

    The ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) is an open-access research database for documenting information about authors, works of electronic literature, critical writing that references those works, publishers, organizations, events, and teaching resources about e-lit. We propose a hands-on workshop session, ideally two hours in length, to be held in a computer lab with a networked computer available for each participant. The workshop will include a presentation of how authors, scholars, and teachers can use the Knowledge Base for professional purposes, to bring readers to their work, to support their research, and to develop their courses. Contributor accounts will be created for all workshop attendees, and the bulk of the session will be devoted to documenting participant’s work in the Knowledge Base itself, actively creating new records. We will focus in particular on documenting works and papers which have been presented at the ELO conferences.

    Eric Dean Rasmussen - 19.06.2012 - 15:23

  7. Die imaginäre Bibliothek

    The 'Imaginary Library – Journeys into the rhetorical spaces of art-hyper-texts' appeared first in 1990 as an offline data-base, but is now also available in a HTML version. The program makes it possible to feed quotations and literary predecessors into personal thinking and writing processes as basic stock.

    Source: Rudolf Frieling on medienkunstnetz.de

    Patricia Tomaszek - 10.10.2012 - 16:40

  8. The Poetry Cube

    This is a gateway for print poets into the e-poetry world, helping them translate their poetic text into a 3-dimensional, multi-linear an recombining format.

    The cube consists of four sides top, bottom, front, and back. Between each of this esides are four stanzas, or four sets of four lines. The poet writes a 16 line poem and enters it into the form. Thoe lines are then automatically entered into the cube and can be saved into the database. 

    When writing a poem for this cube, the poet must think of how the poem will fit and the recombine in the cube. As you turn the cube, the lines move as well.  For example the 1st, 5th, 9th and 13th lines form the top of the cube, with the shallow meiddle, deep middle and the back lines changing as well.

    Source: http://www.secrettechnology.com/poem_cube/poemcube.html

    Scott Rettberg - 16.10.2012 - 14:00

  9. Judy Malloy’s Seat at the (Database) Table: a Feminist Reception History

    A feminist examination of the reasons why Judy Malloy's work Uncle Roger is rarely recognized as the first work of hypertext fiction, although it obviously predates Michael Joyce's afternoon.

    Jill Walker Rettberg - 26.10.2014 - 05:33

  10. RACTER

    Racter is an artificial intelligence simulator from 1984. Similar to Eliza, Racter will converse with the user until boredom occurs. However, there's a twist - Racter is not quite sane! This makes for a lot of fun conversation.

    Racter was originally programmed on an early Apple computer. 

    Additional comments by developer William Chamberlain and Thomas Etter:
    RACTER was designed in a tongue-in-cheek manner, using remarkably minimal resources, to amuse and entertain its users, rather than to advance the research in natural language processing. In conversation, RACTER plays a very active, almost aggressive role, jumping from topic to topic in wild associations, ultimately producing the manner of - as its co-creator Tom Etter calls it - an "artificially insane" raconteur. Its authors publicize RACTER as an "intense young program [that] haunted libraries, discussion societies, and sleazy barrooms in a never-ending quest to achieve that most unreachable of dreams: to become a raconteur."

     

    Source: https://www.chatbots.org/chatbot/racter/

    Scott Rettberg - 09.02.2015 - 12:13

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