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  1. Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing

    Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing

    Eric Dean Rasmussen - 10.03.2011 - 13:58

  2. Preface [to Regards Croisés: Perspectives on Digital Literature]

    Preface [to Regards Croisés: Perspectives on Digital Literature]

    Eric Dean Rasmussen - 24.03.2011 - 12:09

  3. Editorial [on Regards Croisés: Perspectives on Digital Literature]

    Editorial [on Regards Croisés: Perspectives on Digital Literature]

    Eric Dean Rasmussen - 24.03.2011 - 12:15

  4. Cybertext Yearbook 2001

    The Cybertext Yearbook -julkaisusarja käynnistyi vuonna 2000. Vuodesta 2003 lähtien yksittäiset numerot ovat keskittyneet tiettyyn teemaan. Päätoimittajina toimivat Markku Eskelinen ja Raine Koskimaa. Teemanumeroilla on usein myös vieraileva toimittaja. Nimestään huolimatta julkaisuja ei välttämättä ilmesty vuosittain.

    Raine Koskimaa - 28.03.2011 - 16:14

  5. Digital Literature and the Modernist Problem

    What is the status of digital literature in contemporary culture? After more than 20 years of production, the audience for digital literature remains small in comparison with the audience for "serious" or popular fiction. Many scholars and practitioners assume that digital literature constitutes a contemporary avant-garde, which does its work of experimentation outside or in opposition to the mainstream. Recent comparisons of digital poetics and early modernist art practices (e.g. by Scott Rettberg and Jessica Pressman) indicate continued interest in this issue. The notion of the avant-garde might seem thoroughly out of date in a consideration of the digital future. Important theorists (e.g. Huyssen, Drucker) have argued that the avant-garde is no longer viable even for traditional media and art practices. On the other hand, the avant-gardes of twentieth-century modernism made claims about the function of art that remain surprisingly influential today, within the art community and within popular culture.

    Maria Engberg - 28.03.2011 - 16:47

  6. eLiterature questa (s)conosciuta. Storia e stato dell’arte, definizione e sistemi affini, generazioni e classificazione dei generi

    Questo contributo profila il fenomeno della letteratura elettronica chiarendo alcuni equivoci e indicando le caratteristiche salienti che rendono una forma letteraria digitale ascrivibile a tale fenomeno. Esso offre inoltre una breve storia e l’attuale stato dell’arte della letteratura elettronica, analizza le condizioni necessarie per ascrivere un’espressione digitale all’ambito della eLiterature e descrive le interazioni che avvengono tra eLiterature, Net Art, Game Theory e Computer Science. Esso offre infine una panoramica sulle generazioni e i generi di letteratura elettronica, mostrandone le caratteristiche salienti.

    Fabio De Vivo - 20.10.2011 - 16:12

  7. Paradoxical Print Publishers TRAUMAWIEN

    Paradoxical Print Publishers TRAUMAWIEN

    J. R. Carpenter - 25.11.2011 - 14:02

  8. Cibertextualidades 1

    Cibertextualidades 1

    Rui Torres - 25.11.2011 - 23:39

  9. Cibertextualidades 3

    Cibertextualidades 3

    Rui Torres - 25.11.2011 - 23:43

  10. Poesia em meio digital: algumas observações

    Poesia em meio digital: algumas observações

    Rui Torres - 25.11.2011 - 23:45

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