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  1. Intermediation: The Pursuit of a Vision

    Twenty-first century literature is computational, from electronic works to print books created as digital files and printed by digital presses. To create an appropriate theoretical framework, the concept of intermediation is proposed, in which recursive feedback loops join human and digital cognizers to create emergent complexity. To illustrate, Michael Joyce's afternoon is compared and contrasted with his later Web work, Twelve Blue. Whereas afternoon has an aesthetic and interface that recall print practices, Twelve Blue takes its inspiration from the fluid exchanges of the Web. Twelve Blue instantiates intermediation by creating coherence not through linear sequences but by recursively cycling between associated images. Intermediation is further explored through Maria Mencia's digital art work and Judd Morrissey's The Jew's Daughter and its successor piece, The Error Engine, by Morrissey, Lori Talley, and Lutz Hamel.

    (Source: Project MUSE abstract)

    Eric Dean Rasmussen - 11.03.2011 - 10:27

  2. Elektronisk litteratur i Norden

    Artiklen giver en oversigt over elektronisk litteratur i Norden ved at identificere dens vigtigste karaktertræk og se på, hvorledes disse afspejler udviklingen i den internationale elektroniske litteratur. Man får tillige karakteristikker og analyser af værker, som har haft markant betydning for denne litterære tradition i Norden, for eksempel Karl Erik Tallmo’s Iakttagarens förmåga att ingripa, Anne Bang-Steinsvik’s I mellom tiden og Sonja Thomsen’s Ingen elge på vejen den dag.

    Jill Walker Rettberg - 27.03.2011 - 14:19

  3. Publish and Die: The Preservation of Digital Literature within the UK

    Publish and Die: The Preservation of Digital Literature within the UK

    Eric Dean Rasmussen - 06.04.2011 - 11:23

  4. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44