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  1. The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved

    Building on his PhD research, Gamasutra's longtime columnist (Ernest Admas) explores the ways in which game narrative is still problematic, testing theories and solutions, and offering potential suggestions based on years of research and thought. Source: Gamastutra

    Daniel Johannes Flaten Rosnes - 23.09.2021 - 10:36

  2. Mind the Gap: Reading Literary Hypertext

    Dobson reflects on experiences and strategies of hypertext readers, by describing a “two-part study of seventy hypertext readers”.

    Heidi Haugsdal Kvinge - 29.09.2021 - 16:59