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  1. These Waves of Memories: A Hyperfiction by Caitlin Fisher

    The web-based ‘hypermedia novella’ These Waves of Girls by Caitlin Fisher won the first prize in the fiction category awarded by the Electronic Literature Organization in 2001. In this article I’ll take a closer look on some of the aspects of this work, a confessional autobiography about a girl coming to terms with her lesbian identity. The article is structured around a set of relations: the relation between the critic and the work; textual and audio-visual representation; personal and social relations; hypertextual structure and autobiographical, unreliable narration. These Waves is a class-room example of the so-called associative hypertext. The hypertextual structure is also closely linked to the problematics of autobiographical narration.. As readers we get to ponder about the nature of remembering, of telling stories about one’s life. One of the genuine accomplishments of Fisher’s work is to bring forth these questions in a tangible, and still discreet, way.

    (Source: author's abstract).

    Eric Dean Rasmussen - 20.03.2011 - 09:58

  2. What Hypertext Is

    Over the past couple decades, as the term "hypertext" has gained a certain popular currency, a question has been raised repeatedly: "What is hypertext?" Our most respected scholars offer a range of different, at times incompatible, answers. This paper argues that our best response to this situation is to adopt the approach taken with other terms that are central to intellectual communities (such as "natural selection," "communism," and "psychoanalysis"), a historical approach. In the case of "hypertext" the term began with Theodor Holm ("Ted") Nelson, and in this paper two of his early publications of "hypertext" are used to determine its initial meaning: the 1965 "A File Structure for the Complex, the Changing, and the Indeterminate" and the 1970 "No More Teachers' Dirty Looks." It is concluded that hypertext began as a term for forms of hypermedia (human-authored media that "branch or perform on request") that operate textually. This runs counter to definitions of hypertext in the literary community that focus solely on the link. It also runs counter to definitions in the research community that privilege tools for knowledge work over media.

    Scott Rettberg - 25.05.2012 - 14:15

  3. Fixing the Computer World

    Nelson believes today's computer world is based on tekkie misunderstanding of human life and human thought.

    These have led to unfortunate traditions and structures: hierarchical directories, the PARC user world (the so-called "modern GUI"), the division of the software world into high-walled applications, WYSIWYG documents (simulating paper under glass that you can't mark or cut up), the redefinition of "cut and paste" from their important meaning of previous centuries, the one-way non-overlappable links of the World Wide Web, the locking of Web pages to Internet locations, XML with its imposed hierarchy and non-overlappable attributes of locked-in descriptors, and now the Semantic Web-- a plan for tekkie committees to standardize the universe of human ideas.

    All these, Nelson says, are based on warped notions of how ideas, and people, work, and come from traditions and mind-set of the tekkie community. But it is not too late to provide alternatives, because the problems of the present approaches corrupt our work and lives at every level, and huge improvements are possible.

    (Source: Author's abstract, Incubation3 conference site, trAce Archive)

    Scott Rettberg - 19.01.2013 - 23:18

  4. Hipertext olvasás

    Hipertext olvasás

    Patricia Tomaszek - 25.02.2013 - 14:50

  5. Towards a Poetics of Multi-Channel Storytelling

    In 2001 Henry Jenkins discussed the growing prevalence of ‘transmedia storytelling’. Transmedia storytelling is, simply put, franchises: a movie is followed by a game, then perhaps a comic, website and so on. An example is the Wachowski brother’s Matrix franchise. For Jenkins each media, each channel, communicates different aspects of a storyworld. Since 2003 Jane McGonigal, and others, have been researching the phenomenological and social aspects of ‘alternate reality gaming’. Alternate reality gaming requires players to traverse websites, games, public play, SMS and so on. Microsoft’s The Beast was the first of such ‘games’ that required participation with websites, posters, faxes, hacking, chatbots and Spielberg’s film AI (McGonigal, 2003).
    Academic research into multi-channel storytelling is at present approached from the media studies and phenomenological perspective. As yet no poetics to address transmedia, alternate reality gaming, cross- or multi-platform and cross-media of content have been proposed in academia; in addition no poetics has been invented for multi- channel single-story creation (that is: one story told over multiple media).

    Jill Walker Rettberg - 12.06.2013 - 15:10

  6. Lost in the Archive: Vision, Artefact and Loss in the Evolution of Hypertext

    This dissertation offers a history of hypertext, and does not reference any creative works of electronic literature. It has many references to critical writing that is important in the study of electronic literature. The following is the author's abstract: ---

    Patricia Tomaszek - 29.06.2013 - 09:58

  7. The Frontiers between Digital Literature and Net.art

    My aim is to show how the frontiers between the various disciplinary spheres are disappearing in the digital world. Therefore, to start with, the basic aspects of what is known as digital art are set out and are compared with the concepts of Roland Barthes on the post-modern text. In this way a relationship is established between the discourses on Net.art and digital creation on the Net and theoretical postulates on hypertext and Net.literature. Next the results of this comparative reflection are applied to a visual experience: letting a series of online works speak, grouped together in a particular classification, in order to see whether or not the theoretical model constructed is valid. Finally, I pose questions about this experience by highlighting the implications of the construction of new contexts in real time in the sphere of literary and artistic creation.

    (Source: Author's abstract)

    Alvaro Seica - 22.08.2013 - 11:34