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  1. Golem

    Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from medieval illuminated books so the overall effect was of an electronically illuminated manuscript. The work took as its theme the ancient Jewish myth of the Golem, a human-like creature created to do the bidding of its creator, the genesis of the Frankenstein story. The work deals with the issues around contemporary technologies such as genetics and Artificial Intelligence.

    (Source: Project description on Biggs's site)

    Simon Biggs - 21.09.2010 - 11:45

  2. Presence

    interactive immersive installation with responsive language system

    Presence is a three beam interactive video projection installation commissioned for the Art Machine II exhibition at the Maclellan Galleries, Glasgow. It is composed of three screens using high resolution video projectors and three computers with a remote visual sensing system for viewer interaction. On the main screen are visible a number of actors who are individually interactive with the audience and with each other. Another screen features an enormous upside down shadow, whilst another is composed of a giant talking mouth. The piece uses object oriented and behavioural programming techniques.

    Simon Biggs - 21.09.2010 - 11:57

  3. reWrite

    interactive language based installation

    The focus of an artwork such as reWrite is identity. The work addresses this theme through the use of interactive systems, where the relationship between the viewer and the artwork is explicit and active. This act of interaction functions to raise questions concerning being and, through the process of communication, the linguistic foundations of identity.

    ...

    Language artworks, such as reWrite, map an exploration of the manner in which this dynamic of differentiation through reading/writing can be disturbed and opened up as a conscious process. The primary element in this strategy has been the use of auto-generative texts, where the text appears correctly written and to be concerned with a particular subject but where there has been no authorial role other than the processes of a mechanised writing. The intent here is to create instances of textuality where the text is written of itself. That is to say, the text is generated as a function of language itself. Authorial intent is absent, replaced by a process of auto-generative writing.

    Simon Biggs - 21.09.2010 - 12:03

  4. reRead

    interactive language based installation

    Simon Biggs - 21.09.2010 - 12:04

  5. Connected Memories

    This piece is an exploration of oral histories and the use of technology as a participatory and inviting medium to perform and share stories.

    It is an interactive piece, which consists of a series of extracts from interviews of refugees living in London and the connection between them. They are compiled in a database and linked by common key words. To represent the fractured realities and the formations of connected memories, the viewers need to interact with the piece by clicking on the coloured activated 'common keywords' in order to generate extracts of narrations from the different participating refugees. As an installation the piece includes a microphone to invite the viewers to read aloud and share with other viewers the experience of performing the work through their reading. 

    Eric Dean Rasmussen - 25.01.2011 - 18:01

  6. Enter:in' Wodies

    Enter:in' Wodies is the intermedial installation, where the person interacts with the work via motion sensing input device Kinect. The main idea is to imagine the person, whose interiour you would desire to read. You can choose from two models – man or woman. After the first text that explains the initiation to enter other person, you interact with the work by choosing the body parts by touching with your hands the imaginary being. The body parts refer to seven organ systems. To reveal the poems connected with the particular human biological systems, you have to make movements with your hands to uncover the words (interaction area is defined by your physical distance of hand from the sensor). The revelation of each part brings about the biological image of its cell textures, of the music (which has its unique corresponding sound that goes with the main melody) and of the poetic text about the system's exceptionality. After having read all the pieces, the final text appears that informs about your leaving the other person's body.

    Zuzana Husarova - 30.09.2011 - 17:04

  7. Passage Sets

    Passage Sets is a generative visual poem. It includes an interactive poem generator. The users of the system can position themselves in front of the screen and select words and/or phrases from four lists that become visual as they enter into differing proximities in relation to the screens. Moving forward and/or backward, then stopping in the center of the field, enables the participants to make selections from specific lists authored by Seaman. These words then flow across the screen and become part of an ever-changing line of text at the bottom of the screen.

    Stig Andreassen - 20.03.2012 - 14:23

  8. Three Rails Live

    “Three Rails Live” (2011) by Roderick Coover, Nick Montfort, and Scott Rettberg is an experiment in combinatory poetics, a generative system that results in the production of short narrative videos, stories with a moral to them. 

    Eric Dean Rasmussen - 24.04.2012 - 12:20

  9. Office Diva

    “The Office Diva” is an audio-visual installation; a large scale projection of a computer-controlled character living in a claustrophobic virtual space and compulsively talking. Conceptually, the project is a reproduction and examination of a consciousness ruled by manic-depression. But she is also a machine, and the work plays with the ways in which mad and machinic behavior can manifest in similar ways. Phoebe Sengers argues that the modular design of some intelligent agents makes them hard to understand, they appear to be a schizoid assemblage of random, unmotivated behaviors. Contariwise the computational limitations of other agents have been masked by their insane personalities. Repetitions, lack of affect, inappropriate responses, and non-sequiturs are signs of disturbed people as well as machines. In this project, we deliberately chose a bland machine voice, that speaks the stream-of-consciousness text which is generated, re-ordered and reassembled by a machinic algorithm.

    Eric Dean Rasmussen - 25.04.2012 - 11:20

  10. Influencing Machine of Miss Natalija A.

    A video installation.

    Zoe Beloff’s "Influencing Machine of Miss Natalija A." is a Flash adaptation of a multimedia installation of the same name created by Beloff in 2001. This web-enabled version combines video, text, audio, and animation to tell the story of Natalija A., a psychiatric patient who was unable to communicate except through writing. Natalija believed that she was being controlled remotely by an “influencing machine,” a mechanical model of her body created by a doctor in Berlin which could be manipulated to control her telepathically. Based on an actual 1919 account of Viennese psychoanalyst Victor Trausk, Beloff’s work contains passages from Trausk’s notebooks, simulated effects of the “diabolical machine,” surrealist footage of medical procedures, and video clips of the actual broadcast technologies that emerged during the early twentieth century to influence populations worldwide.

    (Source: Davin Heckman's description in the Electronic Literature Directory)

    Scott Rettberg - 16.06.2012 - 22:03

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