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  1. The Virtual Disappearance of Miriam

    A work of interactive fiction following one man's darkly comical search for his missing wife.

    Andy Campbell - 21.05.2011 - 16:38

  2. The Talking Dead

    From the project-web site: For Halloween 2010, players took on the character of a famous dead personage, as they mysteriously manifested on Halloween weekend.  The festivities concluded with a ghostly ball at the spectral Cocoanut Grove Nightclub, before the party was crashed by some unwelcome guests.

    Patricia Tomaszek - 11.08.2011 - 15:58

  3. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  4. Conduit d'Aération

    Le 15 septembre 2011, le corps d'un jeune homme est découvert dans le conduit d'aération menant au siège d'une banque. Le rapport de police fait état d'une asphyxie par compression du thorax. Qui était cet homme ? Comment et pourquoi est-il tombé dans ce piège ? Tentative de braquage, vendetta, accès de folie... les interprétations divergent. D'après les journaux, il était 'intégré', avait de l'argent et des papiers en règle.

    Au bout de quelques jours d'enquête, le dossier a été classé sans suite.

    Supposons que Mohamed Ahardane soit Tunisien, qu'il soit venu en France pour ses études et se fasse des amis rapidements. Supposons qu'il retrouve une soeur, qu'il tombe amoureux.

    Supposons qu'il vive la révolution tunisienne par procuration. Supposons alors que l'Histoire le rattrape. On ne peut être loyal sans trahir.

    Conduit d'Aération est une fiction librement inspirée d'un fait divers et racontée par quatre des ses protagonistes. Leurs récits fragmentaires apportent plusieurs points de vu sans pour autant dénouer ce mystère.

    Scott Rettberg - 25.09.2013 - 11:00

  5. Analogue: A Hate Story

    Analogue: A Hate Story is a visual novel in the style of many Japanese titles in the same genre . It was first published on the author's website and then on the gaming service Steam. The game tells an interactive story of transhumanism, traditional marriage, loneliness, and cosplay. The journey through the final section of the history of a generation spaceship before its failure. The two major characters you interact with in the story are the ships two remaining AI, an archivist AI named *Hyun-ae and a security AI named *Mute, the two ask the player vastly different questions and give entirely different views on the fall of the generation ship. The player is tasked with finding the truth of the tale by listening to both AI as well as building a sort of relationship with them and can end the story at any time by downloading what data they have and leaving the ship to its final fate, however this presents us with the worst of the possible endings. The choices the player makes throughout the story also affect the sequel of the work Hate Plus continuing the interactive work to show another section of the generationships story and gives more insight into the AI themselves.

    Kris Kepner - 02.04.2015 - 16:45

  6. Spider and Web

    A futuristic spy story with a highly unusual structure. The bulk of the game consists of flashbacks, as you try to recreate, to the satisfaction of the man interrogating you, the events leading up to your capture. The strangest thing about this is that the protagonist knows more about what's happened than the player does.

    (Source: Review by Carl Muckenhoupt (30 Jun 2000) at BAF's Guide to the IF Archive)

    ***

    A vacation in our lovely country! See the ethnic charms of the countryside, the historic grandeur of the capital city. Taste our traditional cuisine; smell the flowers of the Old Tree. And all without leaving your own armchair! But all is not as it seems... 

    (Source: blurb from The Z-Files Catalogue) 

    Scott Rettberg - 04.04.2017 - 12:47

  7. Texts, Interfaces, and the Puzzle Element in Her Story

    Sam Barlow’s 2015 computer game Her Story is barely a game. The interface is an obsolete police database stocked with seven videotaped interviews of a woman accused of a crime, broken up into clips of between ten and ninety seconds. The game is played by typing in words to search through the clips, and the database returns only the first five videos, chronologically, that contain the query. The player pieces together the mystery at the heart of the game in whatever order they choose – the primary cue that the game provides is an initial search term, “MURDER,” – and the game is ‘over’ only when the player decides they have seen enough. As they play, the game’s interface design, along with its thematic focus on liminal and reflective surfaces, incorporates the player into a system of cognitive apparatuses. Critical responses to Sam Barlow’s 2015 video game Her Story were rapturous.

    Vian Rasheed - 11.11.2019 - 22:55