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  1. Digital Fiction and Unnatural Narrative

    Digital Fiction and Unnatural Narrative

    Astrid Ensslin - 06.06.2018 - 19:49

  2. Introducing Small Screen Fictions

    Introducing Small Screen Fictions

    Astrid Ensslin - 06.06.2018 - 19:54

  3. Repetition in Mary-Kim Arnold's "Lust"

    This chapter analyzes the hypertext narrative poem "Lust" by Mary-Kim Arnold from the perspective of repetition, focusing on lexias, words, and sounds. It accompanies other information useful to scholars: a brief biography of the author, a recounting of how the poem came to be written, a list of critical references, and links to:

    • Live Stream Traversal on YouTube of "Lust" by Dene Grigar
    • Social media content generated during the Live Stream Traversal
    • Photos of the work's packaging
    • Scholarly Resources

    Najla Jarkas - 06.06.2018 - 19:56

  4. Interview with Mark Marino (et al.)

    Interview with Mark Marino (et al.)

    Astrid Ensslin - 06.06.2018 - 20:02

  5. Interview with Dene Grigar

    Interview with Dene Grigar

    Astrid Ensslin - 06.06.2018 - 20:04

  6. Immersion in Digital Fiction: A Cognitive, Empirical Approach

    Immersion in Digital Fiction: A Cognitive, Empirical Approach

    Astrid Ensslin - 06.06.2018 - 20:10

  7. Virtual Reality Literature: Examples and Potentials

    Important piece by on about creating and in the space.

    - Kate Pullinger

    mez breeze - 11.08.2018 - 23:43

  8. Three Entrances

    This talk will link a discussion of the interface to the representation of fictional entrances in narratives. In the effort to keep it within the time limit, it is build around three images of the entrance: the moment in Colson Whitehead’s The Underground Railroad when the fantastical, titular train first appears in the novel, Alexander Galloway’s treatment of our interface on the fictional world of Norman Rockwell’s Triple Self-Portrait, and the opening few “rooms” of the 1976 Colossal Cave Adventure, a classical electronic narrative that pioneered the text-based interface on the textual world that defined interactive fiction.

    The goal of this talk will be to investigate the concept of the interface as a term that can travel between the design of the artifact (digital, written, or visual text) and the world represented. Galloway provides an account of the politics of the interface, and I will explore how that account explains these three very different texts.

    Daniel Punday - 13.08.2018 - 20:38

  9. UI Time and the Digital Event

    UI Time and the Digital Event

    Daniel Punday - 13.08.2018 - 20:40

  10. The Edinburgh Companion to Contemporary Narrative Theories

    The Edinburgh Companion to Contemporary Narrative Theories

    Daniel Punday - 13.08.2018 - 20:44

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