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  1. Phantasmal Fictions

    from ebr Electronic Book Review: D. Fox Harrell considers how a media theory of the "phantasmal" - mental image and ideological construction - can be used to cover gaps within electronic literary practice and criticism. His perspective is shaped by cognitive semantics and the approach to meaning-making known as "conceptual blending theory."

    Eric Dean Rasmussen - 22.02.2011 - 17:57

  2. Intermediation: The Pursuit of a Vision

    Twenty-first century literature is computational, from electronic works to print books created as digital files and printed by digital presses. To create an appropriate theoretical framework, the concept of intermediation is proposed, in which recursive feedback loops join human and digital cognizers to create emergent complexity. To illustrate, Michael Joyce's afternoon is compared and contrasted with his later Web work, Twelve Blue. Whereas afternoon has an aesthetic and interface that recall print practices, Twelve Blue takes its inspiration from the fluid exchanges of the Web. Twelve Blue instantiates intermediation by creating coherence not through linear sequences but by recursively cycling between associated images. Intermediation is further explored through Maria Mencia's digital art work and Judd Morrissey's The Jew's Daughter and its successor piece, The Error Engine, by Morrissey, Lori Talley, and Lutz Hamel.

    (Source: Project MUSE abstract)

    Eric Dean Rasmussen - 11.03.2011 - 10:27

  3. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  4. eLiterature questa (s)conosciuta. Storia e stato dell’arte, definizione e sistemi affini, generazioni e classificazione dei generi

    Questo contributo profila il fenomeno della letteratura elettronica chiarendo alcuni equivoci e indicando le caratteristiche salienti che rendono una forma letteraria digitale ascrivibile a tale fenomeno. Esso offre inoltre una breve storia e l’attuale stato dell’arte della letteratura elettronica, analizza le condizioni necessarie per ascrivere un’espressione digitale all’ambito della eLiterature e descrive le interazioni che avvengono tra eLiterature, Net Art, Game Theory e Computer Science. Esso offre infine una panoramica sulle generazioni e i generi di letteratura elettronica, mostrandone le caratteristiche salienti.

    Fabio De Vivo - 20.10.2011 - 16:12

  5. Charting the Shifting Seas of Electronic Literature’s Past and Present

    Overview of 10 years of electronic literature for the 10th anniversary edition of Drunken Boat.

    J. R. Carpenter - 08.05.2012 - 13:34

  6. Antiabecedarian Desires: Odd Narratology and Digital Textuality

    Writing systems break temporal barriers and enable the sharing of knowledge and its preservation. As if they were living organisms, the narratological structures that conform textual communication are made up of replicative ordering principles and coding forms whose roots can be traced back to a Semitic proto-alphabetic script. However, literary history also includes many examples that, like viruses, have sought to disrupt the body of alphabetic textuality. This paper looks briefly at three fundamental artists, James Joyce, Jorge Luis Borges, William Burroughs, and at some contemporary pieces of electronic literature. Their questioning of ABC ordering patterns anticipates the debate on the importance or not of linear structures in representation systems.

    Maya Zalbidea - 19.08.2014 - 14:15

  7. Follow the Pathfinders: a Case Study Approach to Production, Use, and Readership on Scalar

    This born-digital article examines the multimodal academic publication Pathfinders (Moulthrop and Grigar). Through a combination of interviews with readers and the author, textual analysis of the book, and literature review of Scalar, I trace the affordances of the platform, appropriation by scholars, the media text, and readership of Pathfinders. I distill themes that are key in the multimodality of the book, including platform adoption, institutional embedding, technological context and research values. Throughout the article, which is also written on Scalar, I reflect on my own use of Scalar and the various considerations that come with it in terms of software sustainability, accessibility, and transparency of research context. I conclude with a reflection on the media specificity of Scalar as an academic platform.

    (source: Hyperrhiz abstract)

    Hannah Ackermans - 16.05.2022 - 11:20

  8. Thirteen Ways of Looking at Electronic Literature, or, A Print Essai on Tone in Electronic Literature, 1.0

    This experimental essai is written in performative awareness of the challenges of tone in electronic literature. It is a developing piece and will appear in writethroughs, readthroughs, playthroughs (the sous rature mark seems appropriate) elsewhere.2

    Shanmuga Priya - 28.06.2022 - 00:18