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  1. Being Dissolved: Erasure and Destruction in the Digital Text

    Being Dissolved: Erasure and Destruction in the Digital Text

    Marije Koens - 03.05.2012 - 23:07

  2. Beyond Myth and Metaphor: Narrative in Digital Media

    The concept of narrative has been widely invoked by theorists of digital textuality, but the promotion of what is described as the storytelling power of the computer has often relied on shallow metaphors, loose conceptions of narrative, and literary models that ignore the distinctive properties of the digital medium. Two myths have dominated this theorization. The myth of the Aleph (as I call it) presents the digital text as a finite text that contains an infinite number of stories. The myth of the Holodeck envisions digital narrative as a virtual environment in which the user becomes a character in a plot similar to those of Victorian novels or Shakespearean tragedies. Both of these myths rely on questionable assumptions: that any permutation of a collection of lexias results in a coherent story; that it is aesthetically desirable to be the hero of a story; and that digital narrativity should cover the same range of emotional experiences as literary narrative. Here I argue that digital narrative should emancipate itself from literary models. But I also view narrative as a universal structure that transcends media.

    Eric Dean Rasmussen - 15.05.2012 - 14:07

  3. The Paratexts of Inanimate Alice: Thresholds, Genre Expectations and Status

    In her book Writing Machines, N. Katherine Hayles described the concept of thetechnotext. Hayles used this concept to provide an analysis of a range of texts, including online work, based on their materiality. The analysis described in this article complements this method by developing an approach that explores the conditions of production of contemporary digital literature. It achieves this aim by providing a close reading of the online paratextual elements associated with the first four episodes ofInanimate Alice by Kate Pullinger and Chris Joseph. In doing so, it modifies the print-based analytical framework provide by Gérard Genette and others to develop a detailed account of the off-site, on-site and in-file paratexts of this online work. It sets out a range of thresholds that mould the reception of this text. It also notes how they position it within wider discourses about genre, media, literature and literacy. This article concludes by exploring the limits of this paratextual reading. It discusses whether it provides an adequate account of the material conditions of these texts.

    Jill Walker Rettberg - 02.06.2012 - 14:25

  4. START HERE> An Interdisciplinary Introduction to Electronic Literature

    The article is a remediation of a group-curated electronic literature exhibition that took place at the Museum of Contemporary Art, Chicago, in April 2002. 

    Scott Rettberg - 02.06.2012 - 20:22

  5. Den digitale litterære kultur og bibliotekerne : Stram forretningsmodel eller litterær udfordring?

    E-bogen er blevet forsøgt lanceret flere gange i løbet af de sidste årtier og bogens død er ofte forudsagt. Uanset om bogen er døende, er litteraturens medier i opbrud, og derfor er der behov for en litteraturforståelse, som kan diskutere litteraturen som kunstform på tværs af medier og platforme. Her er der mulighed for at hente inspiration fra den digitale litteratur.
    Denne artikel tager udgangspunkt i analyser af to elektroniske bogformater og diskuterer, hvordan de lægger op til forskellige digitale litterære kulturer, hvilket har betydning for bl.a. bibliotekernes fremtid. Amazons Kindle lægger op til en form for ”kontrolleret forbrug”, mens Påvirket som kun et menneske kan være bruger det digitale til at understøtte læseoplevelsens
    intensitet. Bibliotekerne har som litteraturhuse interesse i en åben digital litteratur, der ikke
    kun er designet ud fra e-bogens forretningsmodel.

    Søren Pold - 12.06.2012 - 13:30

  6. Digital Art and Culture After Industry?

    Digital Art and Culture After Industry?

    Søren Pold - 12.06.2012 - 13:40

  7. Distributed Cognition at/in Work: Strickland, Lawson Jaramillo, and Ryan's slippingglimpse

    Distributed Cognition at/in Work: Strickland, Lawson Jaramillo, and Ryan's slippingglimpse

    ELMCIP - 20.06.2012 - 19:57

  8. Narration, Intrigue, and Reader Positioning in Electronic Narratives

    Argues that we still have very poor language for discussing the place of the reader in electronic—or computer-mediated—narratives, and that little work has been done to evaluate the relevance of core narratological concepts like narrator, narratee, and implied reader as tools to describe the process of reader positioning in electronic narratives. The author sees Aarseth's analysis of interactive fiction in terms of an intrigue, with an intriguee and an intrigant as one of the most sophisticated analyses of the reader's position in electronic writing, and extends this model.

    Jill Walker Rettberg - 16.09.2012 - 20:16

  9. Focalization and Digital Fiction

    Focalization and Digital Fiction

    Eric Dean Rasmussen - 24.09.2012 - 07:23

  10. E-Borges: Stuart Moulthrop’s Victory Garden

    This essay analyses Stuart Moulthrop’s Victory Garden (1991), a singular hyperfiction within the context of hypertextual narratives released during the 90s. Taking into consideration the campus novel and anti-war novel themes, I focus my reading on the technological mediation of war and the intertextualization of Jorge Luis Borges’ short story “El Jardín de Senderos que se Bifurcan” (1941). Therefore, I argue that Victory Garden is an appropriation and recreation, via a digital medium, of several Borgesian motifs and his beloved metaliterary theme: the labyrinth.

    Jill Walker Rettberg - 24.09.2012 - 11:24

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