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  1. Self Portrait(s) [as Other(s)]

    Author description: Self Portrait(s) [as Other(s)] is a recombinant portrait and biography generator. The piece recombines the self-portraits of a dozen well-known painters as well as biographical text on each. Accordingly, the generated pictorial and textual portraits are no longer self portraits, but "selves" portraits, with subjects that are more than one. The piece deals with identity in an art-historical context, self-identity for any given artist, and identification as a process. There are over 120,000,000 possible recombinations.

    Eric Dean Rasmussen - 24.02.2011 - 08:43

  2. Interrupt II Studio

    In computing, an interrupt (IRQ) is a command sent to the central processor (CPU), demanding its attention and calling for the initiation of a new task. Interrupt 2012 is a three-day international studio celebrating writing and performance in digital media. It will feature readings, performances and screenings, along with Interrupt Discussion Sessions (IRQds), all aimed at investigating the theme of interruption in digital literary art and performance. Events will take place February 10-12, 2012 on the Brown University campus. Interrupt 2012 is organized by graduate and undergraduate students associated with Brown University’s Department of Literary Arts and RISD Digital+Media. As organizers, we are interested in the interruptions that digitally-mediated writing and performance can initiate, as well as in identifying the systematic functions that they can interrupt.

    Eric Dean Rasmussen - 27.01.2012 - 08:58

  3. Canticle

    "Canticle" was written for Brown University's CAVE immersive virtual reality environment. Like a concerto, it was composed in three movements and arranged for collaborative performance between a solo user and programmed VR environment. In "Canticle", The CAVE system and its user operate in concert: rendering the world through cooperation and opposition. The tone of "Canticle" plays upon the spectacle of VR by inducing an aesthetic environment that is overly saturated despite its basic composition of greyscale letterforms. Evocative text and audio were used to assist this effect: "The Song of Solomon" and Nico Muhly's MotherTongue. A study of "The Song" resonated with the project's themes: the seduction of spectacle and awareness of a physical body within immersive spaces of illusion. Movements were written in response to spectacles that are native to the CAVE. Description of each movement refers to the specific quality of spectacle it explores: periphery, reactivity, stereoscopy, interface, depth or immersion.

    Stig Andreassen - 20.03.2012 - 15:12

  4. Mandelbrot.fr (private reading device)

    The Mandel.brot Project (http://www.mandelbrot.fr, in French) has existed online since 1999. From the beginning, we dedicated our project to an experimentation with the aesthetics of the ephemeral and the flow; we thus refuse any archiving of the source files of our creations. The creations remain on the web for a few months. Then they are removed forever. And even when they are online, they permanently face extinction: the instability of the digital device is integrated as a fundamental aesthetic principle in all our works (see « Flux »: the movement of the words was supposed to be calm and relaxing; but on powerful computers, the flow is transformed into a wild torrent). Each creation on Mandel.brot thematizes this instability in a specific way.The Mandel.brot Project is a dialogue (we invite you to compare for example « Soleil Amer » and « Inexorable »), which sometimes becomes animated, and sometimes stops for a long time. None of the creations on Mandel.brot can be separated from their context: the website and the device, which remains deliberately unstable.

    (Source: Authors' description for ELO_AI)

    Scott Rettberg - 11.04.2013 - 12:49

  5. The Statement of the Object: Aesthetics, Theory, Context

    The seminar/conference is organized in collaboration between the Department of Linguistic, Literary and Aesthetic Studies at the University of Bergen (UiB), Department of Art and Media Studies at the Norwegian University of Science and Technology (NTNU) and the Centre Franco-Norvègien en Sciences Sociales et Humaines (CFN) in Paris. The seminar was held at CFN's premises in Paris.

    (Source: Full Program here in attachment)

    Alvaro Seica - 23.10.2014 - 11:42

  6. ISEA2015 Disruption

    ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. We look to raw bursts of energy, reconciliation, error, and the destructive and creative forces of the new. Disruption contains both blue sky and black smoke. When we speak of radical emergence we must also address things left behind. Disruption is both incremental and monumental. In practices ranging from hacking and detournement to inversions of place, time, and intention, creative work across disciplines constantly finds ways to rethink or reconsider form, function, context, body, network, and culture. Artists push, shape, break; designers reinvent and overturn; scientists challenge, disprove and re-state; technologists hack and subvert to rebuild. Disruption and rupture are fundamental to digital aesthetics. Instantiations of the digital realm continue to proliferate in contemporary culture, allowing us to observe ever-broader consequences of these effects and the aesthetic, functional, social and political possibilities that arise from them.

    Alvaro Seica - 03.09.2015 - 21:31

  7. Thinking Through the Digital

    The research project REP+REC+digit – Representations and Reconfigurations of the Digital in Swe­dish Literature and Art 1950–2010 – and Linköping University, Sweden, invite scholars in media archaeology, digital culture, artistic practice, media history, electronic texts, comparative literature and adjacent fields to the conference THINKING THROUGH THE DIGITAL IN LITERATURE – REPRESENTATIONS+POETICS+SITES+PUBLICATIONS, to be held at Linköping University, Sweden, 29 November to 1 December, 2017.

    REP+REC+DIGIT explores different aspects of how digital technology and digital culture have influenced aesthetic and literary expressions since 1950, including digital artifacts, the digi­tization as motif, post-digital aesthetics and digital epistemology.

    The topics of this event are derived from the questions that have been asked and explored throughout the project. The conference subtitle suggests four aspects of these explorations: The actual representation in art and literature; Aesthetic forms and critical reflec­tions; The material sites for writing and reading texts; and New interfaces for dissemination.

    Hannah Ackermans - 28.11.2018 - 11:25