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  1. Modern Language Association Conference, 2015

    Modern Language Association Conference, 2015

    Amber Strother - 27.08.2021 - 17:06

  2. The 3rd international conference on Digital Interactive Media in Entertainment and Arts

    Entertainment and Art are constantly evolving. They are tied to no particular platform, format or place in time, but shaped by the visionaries, innovators, entrepreneurs and brand developers who embrace technology, look to the future and inspire creativity. As a result, new ideas and art forms are brought to life. The recent significant advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance do create new forms of entertainment practices and artistic expression that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes.

    Kira Guehring - 24.09.2021 - 15:35

  3. Horizon Insight: A Retrospective of the Art of M. D. Coverley

    "Horizon Insight: A Retrospective of the Art of M. D. Coverley" showcases the creative output of this prolific electronic literature artist. Since 1996 Coverley, the pen name for Marjorie C . Luesebrink, has published well over 30 works of media art, of which 27 are featured here. The title of this exhibition is drawn from the name Coverley gave as publisher of her interactive novel, Egypt: The Book of Going Forth by Day, but it also reflects the decades-long span of her vision for computer-based art that explores a wide terrain of platforms, formats, and software that includes Toolbook, Director, Flash, Power Point, video, and Excel for producing hypermedia narratives and interactive novels with a distinct focus on multi-vocal storytelling and multi-plot structures.

    Dene Grigar - 07.11.2021 - 22:28

  4. transmediale

    transmediale

    Malthe Stavning Erslev - 12.11.2021 - 10:06

  5. ELO 2020: (Un)Continuity

    ELO 2020: (Un)Continuity

    Malthe Stavning Erslev - 12.11.2021 - 10:38

  6. ELO 2021: Platform (Post?) Pandemic

    Globalized platforms present new opportunities for writers and readers both because of their large audiences and the fact that new forms of electronic literary cultures are emerging around them. The current rise of global platforms and platform culture however challenge Electronic Literature’s history of developing independent, purpose-specific platforms, since commercial platforms are often closed formats with largely rigid templates for ‘content’. In this sense, forms of criticality are challenged by the fact that the platforms are typically owned, maintained and often quickly updated (and sometimes made obsolete) by global corporations.

    Malthe Stavning Erslev - 12.11.2021 - 14:01

  7. PIKSEL21

    PIKSEL21

    Nick Montfort - 14.11.2021 - 20:14

  8. Cyberpunk Culture

    Cyberpunk Culture

    Maya Zalbidea - 04.07.2022 - 11:29

  9. "Contrapoemas e anfipoemas" exhibition

    "Contrapoemas e anfipoemas" exhibition

    viniciuscarpe - 09.02.2023 - 22:14

  10. HASTAC 2017 - The Possible Worlds of Digital Humanities

    HASTAC 2017 - The Possible Worlds of Digital Humanities

    Caitlin Fisher - 28.07.2023 - 22:52

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