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  1. Everybody Dies

    Everybody Dies

    Scott Rettberg - 15.04.2011 - 14:10

  2. I'm Sucking on a Tailpipe in Seoul

    The work describes a sushi dinner with friends. They talk about different foods and the text seems to question some food habits. The work is quite short, only 1 minute and 7 seconds. 

    The work is part of Stop.Watch., an art project with short films that address ecological issues. (http://www.animateprojects.org/films/by_project/group_commissions/stop_watch)

    Meri Alexandra Raita - 14.10.2011 - 10:35

  3. Time Room

    Time Room is the poem about time and short unmeaning activities which actually fill up our everyday life was illustrated by short animated clips which were screened on the walls and the roof ot the special construction. (Interview with Sergej Timofeev http://www.3ammagazine.com/3am/maintenant-40-sergej-timofejev/)

    Natalia Fedorova - 04.09.2013 - 21:47

  4. BwO

    BwO (Body without Organs): All the words of the text from 'Mille Plateaux' are floating in space, disembodied from their pages, interconnected by a luminous thread; the code follows each word in its reading order, embodying a meta-body-without-organs in 3d space, charting diffuse abstract paths united by generative's logic thread. (Source: Author's homepage)

    Alvaro Seica - 11.09.2013 - 11:00

  5. El blog de los sueños (Dream Blog)

    Dream Blog is a personal diary. In fact, it isn’t really a diary if by “diary” we refer to the events that take place during the day time. It is better to call it a “nightry” as it registers what happened in my dreams during the nights of 2007 and 2008. Being a "nightry" it is written with white ink.

    Maya Zalbidea - 11.02.2014 - 19:01

  6. Re:Activism

    Re:Activism is an analog game with direction provided through SMS and cell phone technology. Players race through neighborhoods to trace the history of riots, protests, and other political episodes in the history of New York City. Teams pit themselves against the clock and test their puzzle-solving skills to locate important sites representing acts of civic engagement and struggles for greater social justice. Activated by text messages from Re:Activism Central, teams reaching target locations respond to site-specific challenges that reinforce the historical content. Players must also activate strategic thinking by choosing to focus on racing or puzzle-solving, or a combination of both, to win points and become the most-active activists to win the game. Re:Activism was initially developed for, and first played during, the Spring 2008 Come Out And Play Festival. It has since been documented online and adapted into a downloadable kit to encourage redesign for use in other cities. (source: Website PETLab)

    Hannah Ackermans - 29.03.2016 - 16:42

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