Everybody Dies
Creative Work
Year:
2008
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Technical notes:
Instructions: The commands used are common to much interactive fiction, e.g. GO, EXAMINE (X), TAKE, GIVE. You can also see what you're carrying with the INVENTORY (or I) command. LOOK (or L) will describe your surroundings and WAIT will pass the time without doing anything. To ask another character to do something - say you wanted to ask Joe to eat an egg - try JOE, EAT EGG. If you prefer that the full description of places you've been before are listed each time you visit and not just the first time, you can use the VERBOSE command. You can SAVE and RESTORE the game, but dying is a part of life, and for most of the game unavoidable.
Teaching Resource that references this work:
Resource | Author | Teaching Resource Type | Year |
---|---|---|---|
Literary Games: The Intersection of Writing and Play (DANM 132, UC Santa Cruz) | Aaron A. Reed | Syllabus | 2011 |