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  1. A Platform to Come - Transcreating Deleuze's Bergsonism

    TBD is a work of intensive translation that understands translation not as an activity bound to building bridges between languages, but as an immanent material act on the way to utopia. The work began with a reading of Gilles Deleuze’s Bergsonism and continues to persist in a cross-platform evolution searching for a utopic platform to come. As it moves, it takes on new phase-states according to the affordances of a variety of media and platforms. It begins with the codex, but has moved through digital photography, photographic manipulation, After Effects animation, Twitter, Googleslides, .gifs — and it will continue to evolve, leaping from one platform to another, binding disparate materials and platforms to its identity even as it transforms into something else, in search of perfection. Informed by an implicit poetics latent in Deleuze’s book, it is also an outgrowing line from it.

    Milosz Waskiewicz - 24.05.2021 - 13:09

  2. The Mediapoetry Laboratory 101: new forms of creative cooperation

    My poster will be full of works of participants of the first Russian Laboratory of Mediapoetry 101 for teenagers (12-19 years old).
    It just turned out that the fate of the project is closely related to circumstances of pandemic that is why a search for new forms of creative cooperation, ways of communication and methods of creating new projects has become overarching issue of the work of the laboratory participants.

    I am the curator of the Mediapoetry Laboratory 101. Although “curator” is poorly conclusive definition. An ideologist, a dreamer, an inspirer, the one who has got a grant (financial support) from the government for a genre of mediapoetry which is not recognized in Russia yet.
    The project got the grant in February, 2020. My gladness did not see any limits. Off-line sessions had to start from April, 2020, but everyone knows what prevented it to happen.

    Milosz Waskiewicz - 10.06.2021 - 11:26

  3. Tenure Track: A Critical Simulation Game

    Tenure Track is a postmodernist critique of 21st-century academia in the form of a simulation game. In the vein of satirical games like Cow Clicker—a product of “carpentry,” or a strategy for creating philosophical, creative work, according to its designer Ian Bogost—Tenure Track also borrows game mechanics from popular puzzle simulators like Papers, Please, merging the finite potentiality of a critical text with the lightheartedness and non-prescriptiveness of play. Additionally, the simulation game as a genre harkens back to philosophical toys of the 19th century, such as the thaumatrope, the purpose of which was demystification through wonderment. The proposed poster would include imagery from the game, as well as links to interactive components (gameplay footage, demos) and brief descriptions of the mechanics and concept of the game.

    Milosz Waskiewicz - 10.06.2021 - 11:35

  4. Science Data Center for Literature - Archive and Research of Net Literature and Born-Digitals

    The interdisciplinary Science Data Center for Literature (SDC4Lit) reflects on the demands that net literature and born-digital archival material place on archiving, research and reading. The main goal is to implement appropriate solutions for a sustainable data lifecycle for the archive and for research purposes, which include introductory uses at university and school level. The focus is on the establishment of distributed long-term repositories for net literature and born-digital archival material and the development of a research platform. The repositories will be regularly expanded by the project and its cooperation partners and will form a hub for harvesting various forms of net literature in the future operation of SDC4Lit. The research platform will offer the possibility of computer-assisted work with the archived material.

    Milosz Waskiewicz - 10.06.2021 - 11:51

  5. Botanicals: An E-Literary Approach to Cultivating Pedagogical Platforms

    This poster presentation discusses a forthcoming critical making project (part of The Digital Review's special issue on "Critical Making, Critical Design") at the intersections of electronic literature and asynchronous online pedagogy. In this research-creative project, I explore the role of “teacher” as creative maker, designer, and crafter of epistemological experiences. Building on the work of artist-scholar-teachers such as Lynda Barry (2014, 2019), Jody Shipka (2011), Kate Hanzalik (2021), and Hanzalik and Virgintino (2019), I investigate what it means to be a digital designer who cultivates aesthetic learning experiences for my students, with all the wonder, uncertainty, and risk this process entails.
     

    Milosz Waskiewicz - 10.06.2021 - 12:09

  6. Ode to a Fallen Dialogue

    This interactive game-poem is an ode to the struggles of human communication.

    It reflects on the hardships of unfortunate dialogues, the splendor of reaching to the other side, the rise and fall of human connectedness, the agonies of stray meanings and words.

    Expressed through the poetics of weather phenomena, this conceptually driven interactive work represents the mental landscape between two lovers, sometimes violent, sometimes resonating, a parallel metaphor for the contemporary digitally mediated condition.

    Early cyberspace theories referred to an erotic ontology of digital experience. Michael Heim described the platonic dimensions of an augmented Eros. Roland Barthes on the other hand described language as the skin with which we struggle to touch the 'other'. In this game-poem, senses, meanings and ideas appear to be all permeated by the ‘spell’ of technology, a rhetorical as well as an erotic act of mediation through different worlds. 

    Angeliki Malakasioti - 01.10.2021 - 08:13

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