Search

Search content of the knowledge base.

The search found 25 results in 1.592 seconds.

Search results

  1. Diagrams Series 6: 6.4 and 6.10

    Diagrams Series 6 is the latest in a life-long series of Diagram Poems, the earliest experimentations for which began in 1968. Although I have been making interactive works since 1988, Diagrams Series 6 is actually my first work written in a fully interactive way: from beginning to end in one interactive environment where the word object is playable at every stage of its development, from temporary unassembled scrap all the way to its final location in a finished piece. This environment is part of an ongoing project which I call Hypertext in the Open Air, implemented in a programming system called Squeak. It allows the works to be played on all popular computing platforms, including Macintosh, BSD, Linux, and Windows. Diagrams Series 6, consisting of the works 6.4 and 6.10, strives to return to the intense diagrammicity of some of my earlier non-interactive works, Diagrams Series 4 and Diagrams Series 3. The diagram notation acts as a kind of external syntax, allowing word objects to carry interactivity deep inside the sentence. Interactivity, in turn, allows for juxtapositions to be opened so that the layers in cluster can occupy the same space and yet be legible.

    Patricia Tomaszek - 11.01.2011 - 12:42

  2. Poemas no meio do caminho

    This  is a combinatory text. There are two versions of the text – two ways of reading it: horizontally and vertically. Both versions allow the reader to save her own textual production, and then to send that production to a weblog. The reader can recombine the text according to the paradigmatic axis of language: the reader selects, the machine morphs/combines. However,  some “obligatory” options resist. By quoting Dante, Poemas no meio do caminho is a metaphor of the reading practice: “poemas no meio do caminho da leitura” (“poems midway upon the journey of reading”). It suggests an ephemeral poetic construction that appears and vanishes in a click. On the one hand these poems destroy the sacredness of the poetic language; on the other they realize the poïesis.This work has won (ex-aequo) the 4t Premi Internacional "Ciutat de Vinaròs" de Literatura Digital.

    Patricia Tomaszek - 13.01.2011 - 17:49

  3. First Screening: Computer Poems

    A suite of a dozen kinetic poems programmed in Apple BASIC. Later, as the first versions became inaccessible, the works were recreated in HyperCard in the early 1990s (after bpNichol's death), and then in 2007 recreated in javascript for the web, and simultaneously the original BASIC and Hypercard files were republished for download.

    Jill Walker Rettberg - 08.02.2011 - 21:04

  4. The Ballad of Sand and Harry Soot

    A hypertext ballad metaphorically exploring the relationships between people (Harry Soot) and machines (Sand).

    Jill Walker Rettberg - 23.02.2011 - 22:15

  5. wotclock

    wotclock is a QuickTime "speaking clock." This clock was originally developed for the TechnoPoetry Festival curated by Stephanie Strickland at the Georgia Institute of Technology in April 2002. It is based on material from What We Will, a broadband interactive drama produced by Giles Perring, Douglas Cape, myself, and others from 2001 on. The underlying concepts and algorithms are derived from a series of "speaking clocks" that I made in HyperCard from 1995 on. It should be stressed that the clock showcases Douglas Cape's superb panoramic photography for What We Will.

    (Source: Author description).

    Eric Dean Rasmussen - 26.04.2011 - 09:01

  6. Digital Poetry (English 3116)

    Digital Poetry (English 3116)

    Eric Dean Rasmussen - 07.02.2012 - 10:19

  7. Afeeld

    Afeeld is a full-length collection of playable intermedia and concrete art compositions that exist in the space between poetry and videogames. It was published as a 'Digital Original' by the Collaboratory for Digital Discourse and Culture at Virginia Tech in 2017.

    Eric Dean Rasmussen - 26.04.2012 - 16:42

  8. Human Readable Messages

    Breeze developed, and continues to write in, the hybrid language mezangelle. Her unorthodox use of language demonstrates the ubiquity of digitization and the intersections of the digital and the real that are increasingly common in 21st century life. As well as creating static literary texts using mezangelle, Breeze also creates multi-disciplinary multimedia works online, and participates in online happenings that blur the lines between on- and off-line behavior.

    (Source: Traumawien publisher's catalog).

    Eric Dean Rasmussen - 15.05.2012 - 10:08

  9. Poëzie loont (Poetry pays off)

    Onder dat credo ontwikkelden dichter Arnoud van Adrichem en grafisch ontwerpers Cox & Grusenmeyer de mobiele browser 'Geld', waarmee hardwerkende belastingbetalers hun belastingcenten kunnen terugverdienen door gedichten te lezen. Hoe werkt het? Alle banken in Amsterdam zijn voorzien van duidelijk herkenbare stickers die kunnen worden gescand met een smartphone of tablet. De gedichten die dan zichtbaar worden leveren elk 0,11 euro op; een bedrag dat ongeveer overeenkomt met het belastinggeld dat iemand met een gemiddeld jaarkomen dagelijks kwijt is aan cultuur. 'Money is a kind of poetry', stelde Wallace Stevens ooit. Deze applicatie bewijst eens te meer zijn gelijk.

    (Source: www.poezieloont.nl)

    Marije Koens - 25.07.2012 - 10:49

  10. Welkom Vreemdeling (Welcome Stranger)

    Welcome stranger is ontworpen voor wachtruimtes en bestaat uit een animatie van dansende letters die steeds nieuwe verbanden vormen. Het geheel is gebaseerd op de uiteenlopende namen waarmee het spel ‘stoelendans’ in verschillende talen wordt aangeduid. Het werk kwam tot stand in het kader van het project Poëzie op het scherm, dat eens in de twee jaar gezamenlijk door het Nederlands Letterenfonds en het Mondriaan Fonds (voorheen Fonds BKVB) is georganiseerd.

    Marije Koens - 25.07.2012 - 11:19

Pages