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  1. ELMCIP Electronic Literature Knowledge Base

    The ELMCIP Electronic Literature Knowledge Base is a research resource for electronic literature. An open-access, contributory database developed in Drupal 7, it provides cross-referenced, contextualized information about authors, creative works, critical writing, events, organizations, publishers, teaching resources, and databases and archives.

    Eric Dean Rasmussen - 13.04.2012 - 15:48

  2. Media Archaeology Lab

    The motto of this lab is that “the past must be lived so that the present can be seen.” Nearly all digital media labs are conceived of as a place for experimental research using the most up-to-date, cutting-edge tools available; however, the MAL (previously called the AML, or Archeological Media Lab)—which is, as far as we know, the first of its kind in North America—is a place for cross-disciplinary experimental research and teaching using the tools, the software and platforms, from the past. The MAL, then, is propelled equally by the need to maintain access to early works of electronic literature (and note too that, given how quickly technology changes, sometimes an “early work of electronic literature” may have been created as recent as 2001 and is similarly no longer viewable on current platforms) and by the need to archive and maintain the computers these works were created on.

    Patricia Tomaszek - 06.10.2012 - 10:56

  3. The Deena Larsen Collection

    In May of 2007, MITH received the extraordinary gift of Deena Larsen’s personal collection of early-era personal computers and software. Deena is an author and new media visionary who has been active in the creative electronic writing community nearly since its inception in the 1980s. In addition to being a writer and thinker, Deena has also been a collector and an amateur archivist (or, as we say of amateurs, a hoarder). Collecting and hoarding, it turns out, are very important activities, since too few of our cultural institutions and repositories are yet engaged with acquiring and saving the rich and various creative legacy we have inherited from the first generation of personal computing. The arrival of Deena’s collection at MITH furnishes us with invaluable source material which will further both our in-house research in digital curation and preservation, as well as function as a primary resource for researchers interested in early hypertext and electronic literature.

    (Source: MITH Deena Larsen Collection)

     

    Scott Rettberg - 16.10.2012 - 16:20

  4. E-critures

    The online device called e-critures consists of a mailing list (discussion list) and of a website. The discussion list, created in November 1999, came first (it has at present around 160 members and more than 5000 messages have been posted since its creation). Here is the presentation text for this list:

    "Liste de diffusion dédiée à la littérature informatique. Elle regroupe des auteurs., des universitaires et de simples lecteurs." ('Discussion list dedicated to digital literature. It groups together authors, scholars and simple readers').

    Nobody can join without being accepted by the moderator (whose role afterwards is however restricted since messages are freely posted). The diffusion of messages is always one-sided: from one to all the members of the list. The feeling of being a member of the list is directly related to the feeling of belonging to a group of trailblazers who choose to fight or not to fight for its own visibility.

    (Source: Serge Bouchardon, "Digital Literature in France")

    Scott Rettberg - 27.06.2013 - 11:20

  5. Flash

    Adobe Flash can find its origins back in some original software named FutureSplash Animator released in 1995. This project combined animated media with vector graphics to create an alternative for Java developers on the web.

    In 1996 this software was purchased by Macromedia. The words “Future” and “Splash” were combined to create the more familiar “Flash”. The whole software suite was devoted towards creating animations and dynamic content which could be published on the Internet. There wasn’t a whole lot of exciting possibilities until the ActionScript language was paired with the software.

    The released of Flash 4 in 1999 included an overhaul of the scripting language. Developers could target graphics on the screen and call functions to animate them throughout different frames. It’s arguable that ActionScript was one of the defining programming languages which eventually pushed Flash technology further into the mainstream. By now Flash Player was already somewhat popular and growing very quickly.

    Alvaro Seica - 23.03.2015 - 11:30

  6. Facebook

    The world's most popular social networking web site, Facebook enables users to connect with friends and family by sharing status updates, personal photos and other items of interest. Founder Mark Zuckerberg created Facebook in 2004 while a student at Harvard, designing the site as a means for other university students to communicate and to socialize online. The idea quickly spread from there and has become a global phenomenon, with more than 160 million users in the United States alone. (Source: Houston Cronicle)

    Elias Mikkelsen - 09.04.2015 - 14:57

  7. NEAT

    NEAT

    Alvaro Seica - 17.04.2015 - 16:16

  8. Hologram (Computer Holographic Stereogram)

    Holography is the science and practice of making holograms, which are normally encodings of light fields rather than of images formed by a lens. Holograms are usually intended for displaying three-dimensional images. The holographic recording itself is not an image; it consists of an apparently random structure of varying intensity, density or surface profile. When it is suitably lit, the original light field is recreated and the view of the objects that used to be in it changes as the position and orientation of the viewer changes, as if the objects were still there.

    Alvaro Seica - 17.04.2015 - 16:30

  9. DOS

    DOS /dɒs/, short for Disk Operating System,[1] is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 including the partially DOS-based Microsoft Windows (95,

    Alvaro Seica - 17.04.2015 - 16:36

  10. Corel Draw

    Corel Draw

    Alvaro Seica - 17.04.2015 - 16:39

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