Search

Search content of the knowledge base.

The search found 7 results in 0.012 seconds.

Search results

  1. Deviant: The Possession of Christian Shaw

    Deviant: The Possession of Christian Shaw is an animated interactive graphic based on the historical story of Christian Shaw and her demonic possession. Set in 1696 amongst the witch trials, this project explores new ways of experiencing a story — harnessing the allure of mystery and uneasy tensions and plucking the participant's sense of social responsibility. (Source: Author description, Electronic Literature Collection, Vol. One.)

    It’s a visual game and almost non-textual. You play by clicking on the active areas. It’s not always easy to see the areas so you need to click around and just try for a while. There are sounds when you click on different areas. The game takes place in something looking like a small town, and smaller images pops up when you click on items.

    Eric Dean Rasmussen - 27.04.2011 - 12:28

  2. Editor's Introduction: Reconfiguring Place and Space in New Media Writing

    This installment of the Iowa Review Web explores the function of place and space in recent new media writing. Each of the four interviews concern works that in some way attempt to reconfigure our understanding of the relationship between space and storytelling. Each of the primary works discussed in these interviews also pushes space in another sense, in that each attempts to explore a new "possibility space" on the boundary between different forms and fields of multimedia experience: between story and game, between game and drama, between literature and conceptual art, between game and performance. The introduction contextualizes the narrative function of space in a number of recent works of electronic literature.

    Scott Rettberg - 21.05.2011 - 09:53

  3. STRUTS

    STRUTS is an algorithmic narrative collage created from a collection of fragments of facts and fictions pertaining to a place and its people, history, geography and storm events. Narrative resonates in the spaces between the texts horizontally scrolling across the screen, the flickering updating of monthly tide gauge averages, the occasional appearance of live weather weather warnings pulled in by RSS feed and the animated set of photographs of the ends of the struts that support the seawall that protectsa portion of foreshore from the rising tides of the Northumberland Strait. The photographs were taken on May 23, 2011 the second day of a five-week stint as Open Studio Artist in Residence at Struts Gallery and Faucet Media Lab, Sackville, New Brunswick, Canada, May 22 – June 26, 2011. The Saxby Gale of 1869 is the storm we compare all possible storms to. The tide gauge data represents the monthly tide gauge averages for Shediac Bay from the month I was born to the month I moved from Canada to England.

    Eric Dean Rasmussen - 19.09.2011 - 15:27

  4. There he was, gone.

    How do we piece together a story like this one? A mystery. The title offers more questions than answers. There he was, gone. Where is there? Who is he? Where has he gone? How is this sentence even possible? There he was, not there. As if "he" is in two places and in no place, both at once. The once of "once upon a time." This story has to do with time. This story has to do with place. That much is clear. We take time to look around the story space. What do we see? A corner of a map. An abstraction of a place too detailed to place, unless the places it names are already familiar. Is this a local story then? For locals, between locals… if we do not know the answer to this question, then we are not local. We seem to have stumbled upon an ongoing conversation. Listen. A dialogue of sorts. It's too late. An argument, even. One interlocutor instigates. Can't you feel anything? The other obfuscates. It's only the spring squalls over the bay. All that's not said between these two hangs in a heavy mist, a sea fret low over a small fishing boat turned broadside to a pack of hump-backed slick black rocks. This story is fishing inshore.

    Scott Rettberg - 01.06.2012 - 17:29

  5. Narrative Archaeology and the New Narrativology

    To reconsider narrative and its relationship to new media one must look at the spatial possibilities and rich subtext already present in the cities and roads away from hypertext and screen specific data forms. The majority of work dealing with gps is emphasizing the leaving of traces, of another layer to enhance. This misses a huge area of potential. The city spaces can now be "read" in all the layers of architecture, ethnography, layers of land usage, and the narratives of people lost in time. Writing can become one of a story space constructed of fictive detail to establish story space AND the details of the steets and buildings themselves and their details (much of which is unkown to most who pass them). Juxtaposition, experiential metaphor, a sense of not V.R with one still in one world in active in another as story space, but active in both. The new writing form creates a new sense of detail and metaphor as well as of process itself, with many exciting new possibilities.

    (Source: Author's abstract, Incubation3 conference, trAce Archive)

    Scott Rettberg - 19.01.2013 - 23:39

  6. Reorienting Narrative: E-lit as Psychogeography

    Illya Szilak interviews J. R. Carpenter in her on-going series of posts on E-Lit for Huffington Post Books.

    J. R. Carpenter - 08.07.2013 - 11:54

  7. Mapping a Web of Words

    An amalgamation of a series of lectures presented at Acadia University, Dalhousie Art Gallery and the Nova Scotia College of Art and Design, tracing the influence and use of maps in the web-based works of J. R. Carpenter.

    J. R. Carpenter - 28.09.2013 - 16:03