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  1. On "The Haunted House"

    Keith Herber discusses how in his "Haunted House" scenario for Call of Cthulhu, characters are driven insane by their attempt to unravel the game's mysteries. Herber's explanation distinguishes his work from many other role-playing games in which the goal is to develop characters and acquire power and/or wealth. In contrast, characters in Herber's scenario are rewarded with mental instability.

    The source is the essay-review on www.electronicbookreview.com written by Keith Herber.

    Kristina Igliukaite - 11.05.2020 - 22:10

  2. On Character Creation Everway

    Jonathan Tweet explains how, unlike highly narratively structured games such as The Call of Cthulhu, the free-form, character-focused Everway includes a matrix that allows for the creation of coherent characters and productively constrains the otherwise open-ended game-play.

    The source is the essay-review on www.electronicbookreview.com written by Jonathan Tweet.

    Kristina Igliukaite - 11.05.2020 - 22:24

  3. My Life with Master: The Architecture of Protagonism

    Paul Czege explains that he aimed for My Life with Master to be an engine for story creation rather than just another variation on the traditional role-playing game system.

    The source is the essay-review on www.electronicbookreview.com written by Paul Czege.

    Kristina Igliukaite - 11.05.2020 - 22:53

  4. Making Games That Makes Stories

    James Wallis uses genre as the fulcrum for balancing game rules and narrative structure in story-telling games, which he differentiates from RPGs through their emphasis on the creation of narrative over character development.

    The source is the essay-review on www.electronicbookreview.com written by James Wallis.

    Kristina Igliukaite - 11.05.2020 - 22:57

  5. Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden

    Eric Zimmerman describes his interactive paper book as "an inverted exquisite corpse," and although a digital version of the book would be easy to produce, he argues that an electronic edition would not produce as meaningful an experience as the printed volume.

    The source is the essay-review on www.electronicbookreview.com written by Eric Zimmerman

    Kristina Igliukaite - 11.05.2020 - 22:59

  6. Eric Lang

    Eric Lang

    Kristina Igliukaite - 11.05.2020 - 23:00

  7. Design Decisions and Concepts in Licensed Collectible Card Games

    Eric Lang (with Pat Harrigan) explains the advantages writers have in crafting adaptations of literary franchises into collectible card games. Lang maintains that, while attempting to remain true to the original, when turning narratives into games, one must "respect the medium."

    The source is the essay-review on www.electronicbookreview.com written by Eric Lang

    Kristina Igliukaite - 11.05.2020 - 23:02

  8. Bruno Faidutti

    Bruno Faidutti

    Kristina Igliukaite - 11.05.2020 - 23:04

  9. Lee Sheldon

    Lee Sheldon

    Kristina Igliukaite - 14.05.2020 - 20:58

  10. Helen Thorington

    Helen Thorington

    Kristina Igliukaite - 14.05.2020 - 21:47

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