My Life with Master: The Architecture of Protagonism

Abstract (in English): 

Paul Czege explains that he aimed for My Life with Master to be an engine for story creation rather than just another variation on the traditional role-playing game system.

The source is the essay-review on written by Paul Czege.

Pull Quotes: 

"Telling stories about your experiences is a process of selecting, organizing, and presenting a relevant subset of the superset of all possible information you could include in the story."

"I began to play, widely, regularly, and experimentally, mostly free and self-published games. And from this I began to understand how powerful role-playing experiences that produce story with less noise could be delivered by game rules that consciously mediate play as an endeavor of collaborative authorship."

All quotes were directly pulled out of the essay.

My Life with Master: The Architecture of Protagonism
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Record posted by: 
Kristina Igliukaite