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  1. The Jew's Daughter

    The Jew's Daughter is an interactive, non-linear, multivalent narrative, a storyspace that is unstable but nonetheless remains organically intact, progressively weaving itself together by way of subtle transformations on a single virtual page.

    (Source: Authors' description from ELC 1.)

    Patricia Tomaszek - 17.09.2010 - 21:56

  2. To Touch

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Patricia Tomaszek - 17.09.2010 - 22:09

  3. An ethnography of a networked community as emergent creativity

    This paper presents the methodological toolkit that will be used at the ELMCIP project to investigate creativity as expressed and experienced by online creative communities. Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered as an emergent phenomenon of communities driving change and facilitating individual or ensemble creativity. The ELMCIP project will gather valuable information on the interpretation and the performativity of ‘creativity’ by electronic literature practitioners – both professional and amateur – within a transnational and multicultural context. To acquire an understanding of how such a community interacts, communicates and exchanges knowledge, within a transnational context, the research will adopt online ethnographic methods, involving multiple sites of observation, which are intended to cut across the dichotomies of the ‘local’ and the ‘global’.

    Jill Walker Rettberg - 18.09.2010 - 22:09

  4. Distributed Authorship and Creative Communities (conference paper)

    In its requirement for both an author and reader art can be considered a participatory activity. Expanded concepts of agency, such as in actor-network-theory (Latour 2005), question what or who can be an active participant, allowing us to revisit the debate on authorship from a new perspective. We can ask whether creativity might be regarded as a form of social interaction rather than an outcome. How might we understand creativity as interaction between people and things, as sets of discursive relations rather than outcomes? Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered an emergent phenomenon of communities, driving change and facilitating individual or ensemble creativity. Creativity can be a performative activity released when engaged through and by a community and understood as a process of interaction. In this context the model of the solitary artist who produces artefacts which embody creativity is questioned as an ideal for achieving creative outcomes. Instead, creativity is proposed as an activity of exchange that enables (creates) people and communities.

    Simon Biggs - 21.09.2010 - 10:49

  5. trAce Online Writing Centre

    From 1995-2006 the trAce Online Writing Centre was based at Nottingham Trent University. From 1995-2005 the trAce Online Writing Centre hosted a unique international community where, using the internet as both medium and raw material, trAce contributors generated an unequalled body of innovative creative work. This open and generous group of people supported and influenced the development of new media writing worldwide and promoted lively debate about the impact of the World Wide Web on the future of text and literature. The trAce website evolved its own distinctive artistic ecology and the resulting complex interlinkings permeate this highly enjoyable archive of writing and making by numerous writers and artists. Like the original website itself, this archive will be of interest to many different kinds of visitors, including practitioners, researchers, teachers and general audiences.

    (Source: Organization's self-desription on the trAce Archive site). 

    See also J.R. Carpenter's Jacket2 article, "The Traces of the trAce Online Writing Centre 1995-2005." 

    Jill Walker Rettberg - 21.09.2010 - 11:11

  6. ELMCIP: Electronic Literature as a Model of Creativity and Innovation in Practice

    Developing a Network-Based Creative Community: Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. ELMCIP involves seven European academic-research partners and one non-academic partner that are investigating how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment. Focusing on the electronic-literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP intends both to study the formation and interactions of that community and to further electronic-literature research and practice in Europe.

    ELCMIP is registered as a publisher in Norway, with ISBN publisher number 978-82-999089

    Jill Walker Rettberg - 21.09.2010 - 11:18

  7. ELMCIP Seminar on Electronic Literature Communities

    The first seminar of the ELMCIP Project was held September 20-21, 2010 in Bergen at Landmark Café at the Kunsthall and the University of Bergen. The seminar focused on how different forms of community, based on local, national, language groups, shared cultural practices and interest in particular literary and artistic genres, form and are sustained, particularly electronic literature communities.The program included a day-long public seminar on September 20th at the Landmark Kunsthall, where participants examined specific cultural traditions in electronic literature, include examples from France, the Netherlands, the Scandinavian countries, the USA, the community of interactive fiction, the Poetry beyond Text project in the UK, and others. Participants also heard from organizers of electronic arts and literary communities in Bergen.That evening the recently released documentary on interactive fiction "Get Lamp" was screened, and the audience had the opportunity to discuss the film with its director, Jason Scott. The public program concluded the following evening with readings and demonstrations of electronic literature.

    Jill Walker Rettberg - 21.09.2010 - 11:21

  8. New Media Poetics: Contexts, Technotexts, and Theories

    New media poetry—poetry composed, disseminated, and read on computers—exists in various configurations, from electronic documents that can be navigated and/or rearranged by their "users" to kinetic, visual, and sound materials through online journals and archives like UbuWeb, PennSound, and the Electronic Poetry Center. Unlike mainstream print poetry, which assumes a bounded, coherent, and self-conscious speaker, new media poetry assumes a synergy between human beings and intelligent machines. The essays and artist statements in this volume explore this synergy's continuities and breaks with past poetic practices, and its profound implications for the future. By adding new media poetry to the study of hypertext narrative, interactive fiction, computer games, and other digital art forms, New Media Poetics extends our understanding of the computer as an expressive medium, showcases works that are visually arresting, aurally charged, and dynamic, and traces the lineage of new media poetry through print and sound poetics, procedural writing, gestural abstraction and conceptual art, and activist communities formed by emergent poetics.

    (Source: Publisher's description)

    Patricia Tomaszek - 21.09.2010 - 11:24

  9. Loss of Grasp

    “Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 21.09.2010 - 11:28

  10. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

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