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  1. The Lost Illusions of an Amazonian Forkbomb : What Lies Beyond The Print Capitalism of The Gutenberg Galaxy?

    The Lost Illusions of an Amazonian Forkbomb : What Lies Beyond The Print Capitalism of The Gutenberg Galaxy?

    Søren Pold - 31.10.2017 - 14:13

  2. The Printing Press of Ebooks : Where to Shelve the Gutenberg Galaxy in the Amazon Cloud?

    The Printing Press of Ebooks : Where to Shelve the Gutenberg Galaxy in the Amazon Cloud?

    Søren Pold - 31.10.2017 - 14:19

  3. Genre: Bot. I Love E-poetry

    Genre: Bot. I Love E-poetry

    Ana Castello - 02.10.2018 - 23:47

  4. A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction.

    A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction.

    Ana Castello - 09.10.2018 - 12:02

  5. Dwarven Epitaphs: Procedural Histories in Dwarf Fortress

    Dwarven Epitaphs: Procedural Histories in Dwarf Fortress

    Ana Castello - 09.10.2018 - 13:03

  6. At the Time of Writing

    At the Time of Writing" considers the role of proprioception and the embodied memory of writing and gesture as a critical component of readerly practices. Anna Gibbs and Maria Angel examine a series of works of born digital literature that use representational techniques to evoke an "ethos of touch" that is critical to the experience of the work. Gibbs and Angel conclude that feeling is key to the process of meaning-making, and that experimental interfaces foreground the importance of the body in literature.

    Pablo Uribe Valero - 24.09.2019 - 15:29

  7. CELL Roundtable on Naming Authority and Interoperability

    At meetings in Siegen (2009), Sydney (2010), Provincetown ( 2010), Bleckinge (2010), Bergen (2011), and Morgantown (2011), the editors of the Electronic Literature Directory have established and developed a Consortium on Electronic Literature (CELL). The related database projects originating in each of these locations, is committed to the development of bibliographic standards, interoperability, and data-sharing to ensure the broad reach and wide range of literature and criticism that new media literary scholars are obligated to document and cultivate. In Paris this year, present members will meet to discuss the achievement of interoperability across our various platforms. First on our agenda, will be a report on progress toward the establishment of a "naming authority" for authors and works in the field of electronic literature, and we will continue towards our goal of institutionalizing basic bibliographic practices consistent with the emerging norms of the field.

    Ole Samdal - 25.11.2019 - 14:47

  8. Masculinities and Male Bodies on the Internet, artist talk for Arcadia Missa

    Related to the artist's works 'Sea of Men' (2015) and 'Big Sausage Pizza I & II' (2012)

    Maud Ceuterick - 09.07.2020 - 16:42

  9. The Griot and the Renku : Interactive Generative Media and Algorithmic Imagetext in the Work of D. Fox Harrell

    The Griot and the Renku : Interactive Generative Media and Algorithmic Imagetext in the Work of D. Fox Harrell

    Hazel Smith - 23.08.2021 - 07:28

  10. Comedy and Cultural Critique in American Film

    Cinema mostly taught viewers how to understand cinema, constantly thematizing its addresses to and relationship to its audience. Comic cinema has provided a self-reflexive critique of this auto-technological or auto-medial training, allowing audiences to glimpse the many ways they were being conditioned and articulated in the mechanical era by this quintessential example of art form become industry. Comic cinema then considers through its own medial relations to the construction of human perception and consciousness (or aesthetics). Comedy and Cultural Critique in American Film adds to the conversation of film comedy in two primary, interrelated ways. One is it argues for the centrality of comedy in film as a means for staging (or attempting) cultural criticism. Another focuses on the powerful and sustained shifts in visual culture emergent in the 20th century that cinema helped generate, foster, and question. As a result, comedic film often addresses technology (industrial, mechanical, visual, digital, military, etc.) and techne generally that constitute the grounds of possibility for cinema itself that fall into its purview of self-reflexive cultural criticism.

    Ashleigh Steele - 26.09.2021 - 10:24

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