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  1. Lusca Mourns The Telegraph | In Search of Lost Messages

    This project is an app that re-imagines a sea monster who communicates as or via an app. Lusca, is an ancient sea monster, who once thrived upon the telegram messages that were sent using the telegraph cable system. Back in the day, when she first noticed the cable structures being built, they were of no interest. Then, as the system came to life, the various noises aroused her curiosity. Sometime around 1877, after numerous tentative approaches to this unknown creature, she figures out how to latch onto to the structure, and manages to extract a transmission or two. The messages she steals fill her with new feelings. She grows strong. Her consciousness evolves. Sometime around the turn of the 21st century the volume of messaging drops. She sees the disrepair, the rust. She grows hungry. She is dying. She needs those messages. You can help. The app invites users to submit new messages in order to keep Lusca from losing consciousness. She then releases stolen messages of the past in order to absorb those of the present. Lusca might still be monitoring the airwaves.

    (Source: http://luscatelegraphs.com/)

    Hannah Ackermans - 02.09.2015 - 10:25

  2. History of Digital Poetry in France

    This two-part workshop led by Philippe Bootz and Johnathan Baillehache will focus on the history and documentation of French Digital Poetry.

    Morning session: History of French digital poetry since Calliope (1952) until Transitoire Observable (2003). Lecture and discussion led by Bootz.
    Afternoon session: Documenting French digital poetry in ELMCIP French Language Electronic Literature research collection.

    Participants will first encounter some of the history of French digital poetry and view and interact with some early works. In the afternoon, participants will work together to document this history and these works in the ELMCIP Knowledge Base in a workshop led by Baillehache, who has been developing a research collection on the topic with students at Georgia University.

    (source: ELO 2015 catalog)

    Hannah Ackermans - 29.10.2015 - 15:09

  3. WALLPAPER

    USA-based computer engineer and innovator PJ Sanders returns to his remote family home in the UK following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he employs an experimental device he’s been working on, primed to help him uncover the history behind one particular room in the house – a room that has remained locked since his childhood.

    (Source: Author)

    Andy Campbell - 21.01.2016 - 19:12

  4. Re:Activism

    Re:Activism is an analog game with direction provided through SMS and cell phone technology. Players race through neighborhoods to trace the history of riots, protests, and other political episodes in the history of New York City. Teams pit themselves against the clock and test their puzzle-solving skills to locate important sites representing acts of civic engagement and struggles for greater social justice. Activated by text messages from Re:Activism Central, teams reaching target locations respond to site-specific challenges that reinforce the historical content. Players must also activate strategic thinking by choosing to focus on racing or puzzle-solving, or a combination of both, to win points and become the most-active activists to win the game. Re:Activism was initially developed for, and first played during, the Spring 2008 Come Out And Play Festival. It has since been documented online and adapted into a downloadable kit to encourage redesign for use in other cities. (source: Website PETLab)

    Hannah Ackermans - 29.03.2016 - 16:42

  5. VAS: An Opera in Flatland

    Up until now, everyone alive on earth was bound to one another through African Eve, our last common ancestor, who 5,000 generations ago passed her genes and language to sons and daughters who did the same as they gradually populated the world. Today, however, Square, Circle and the other inhabitants of Flatland have the opportunity to step outside this lineage. To rearrange the bodies of animals, plants, and even themselves. VAS: An Opera in Flatland is the story of Square’s decision to undergo an operation that will leave him sterile for the good of his wife, Circle, for the good of their daughter, Oval, and for the good of society, including the unborn descendants he will never have. VAS is, in other words, the story of finding one’s identity within the double-helix of language and lineage—and Square’s struggle to see beyond the common pages of ordinary, daily life upon which he is drawn.

    Hannah Ackermans - 31.03.2016 - 15:25

  6. A New Companion to Digital Humanities

    This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

    • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
    • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
    • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
    • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
    • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

      (Source: Publisher's website) 

     

    Alvaro Seica - 01.06.2016 - 11:35

  7. Dérivepedia

    A "recyclopedic" generator of contextually resistant associations Dérivepedia is a combinatory and recyclopedic text generator that recombines sentence fragments from 400 Wikipedia entries to generate specious entries for subjects ranging from Tadpoles And The History Of Weather Satellites To Pliny The Elder: Constructing Ambiguous Witch Trials; from Jimi Hendrix And The Psychology Of Cowpox To Ada Lovelace In The Age Of Cool-Weather Aromatherapy.

    (Source: Dérivepedia, Talan Memmott)

    Nikol Hejlickova - 25.08.2016 - 15:53

  8. O Cosmonauta

    The initial idea of The Cosmonaut came from a suggestion that we work on the story of Ed Aldrin, bringing it to the digital environment. Of course, the philosophical or anthropological record did not seduce us in any way, but the possibility of fictionalizing a history of religious conversion (or reconversion). On the surface, what is known of this episode is that Aldrin, having remained alone in the Lunar Module while Neil Armstrong made his historic walk ( a small step for a man, a great leap for mankind ...), had a kind of religious epiphany. From there, he became (or came to be) a convicted Christian. On top of that, we proposed to change the location of the epiphany, which became a spacecraft in outer space, orbiting the Moon. The astronaut, on the other hand, would be a cosmonaut because of the etymological implications of this term

    source:https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288...

    Alvaro Seica - 04.11.2016 - 14:29

  9. "Whom the Tellling Changed"

    Author description: In this interactive short story, author Aaron A. Reed explores what storytelling meant to the earliest civilizations and what it will mean in the 21st century. The player takes the role of a villager thousands of years ago whose people have gathered to hear their storyteller tell part of the epic of Gilgamesh. As the player traverses the mostly linear plot, he or she accumulates a history based on decisions both important and trivial that ultimately impact the outcome and significance of the frame story. Hypertext-like keywords allow the player to raise points in the interior story, persuading the crowd and other characters to corresponding points of view, while a more robust interactive fiction parser allows the player to interact extensively with the frame story.

    Pål Kjelkenes - 05.12.2016 - 02:24

  10. Anomalies

    Authors of the Impossible: The Paranormal and the Sacred

    Jeffrey J. Kripal

    Chicago: University of Chicago Press, 2011. Print.

    Investigating the Anomalies: Mysteries from Behind the Former Iron Curtain

    Vladimir V. Rubtsov

    Kharkov, Ukraine: Research Institute on Anomalous Phenomena, 2011. Kindle eBook.

    Wonders in the Sky: Unexplained Aerial Objects from Antiquity to Modern Times

    Jacques Vallee and Chris Aubeck

    New York: Tarcher/Penguin, 2010. Print.

    From the heavens to the stars, the number three has often been tied to the occult. Carrying on this tradition, Rob Swigart has brought together three books that investigate the anomalous, address the unexplained, and answer the impossible. The truth is in here.

    (source: http://electronicbookreview.com/thread/criticalecologies/anomalous)

    Malene Fonnes - 26.09.2017 - 12:41

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