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  1. The Dead Tower

    Explore a dark, mountainous landscape dominated by a gigantic tower. 

    Set in a dark and abstract dream world that revolves around a crashed bus, the atmospheric literary game environment The Dead Tower can be freely explored at full-screen with the mouse and keyboard. Leonardo Flores says about the project: “This narrative poem is arranged on a darkly atmospheric virtual world designed to both creep you out and pull you in…“. Like the proverbial moth, the reader’s attention is drawn towards the brightest things around: white words float in the air, static or rotating. And the lines of mezangelle verse both heighten the dread by telling fragments of a ghostly narrative prefigured by the bus crash site the reader finds herself in and soften the tone with hints about the interface that nudge the fourth wall. (Source: GalleryDDDL description)

    Andy Campbell - 15.07.2012 - 19:03

  2. Common Tongues

    Common Tongues remediates practices and processes of reading, and addresses, critically, the commodification of reading itself, and the proprietary enclosure of a growing portion of our linguistic cultural commons.

    Common Tongues emerges from the artists’ collaboration on The Readers Project (http://thereadersproject.org). Processes that were developed in this framework and that are based, in part, on previous manifestations of the Project are applied to a reading of Samuel Beckett’s How It Is and used to generate new poetic texts, remediating social reading.

    Elisabeth Nesheim - 24.08.2012 - 14:32