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  1. Do Peso e da Leveza

    Trabalho realizado por encomenda das Oficinas do Convento de 2009, Conversas à Volta do Peso e da Leveza, Montemor-o-Novo. Textos e léxico de Fernando Pessoa e Sophia de Mello Breyner Andersen

    Rui Torres - 25.11.2011 - 22:57

  2. Um Corvo Nunca Mais

    Generative and combinatory translation of "O Corvo/The Crow" (Fernando Pessoa / Edgar A. Poe). Created for the Núcleo de Estudos do Modernismo em Língua Portuguesa, Universidade Fernando Pessoa.

    Rui Torres - 25.11.2011 - 23:03

  3. The End of Capitalism

    “The End of Capitalism” is an interactive Flash movie compiled from a variety of sources—archival films, animated educational materials, televised interviews, and passages of text—all of which pertain to ideas and attitudes about capitalism, ranging from pro-capitalist propaganda reels from the American post-war period to the artist’s own provocative statements on the nature of life in a capitalistic society. Enhanced by an eerie sonic backdrop, the sequence of words and images are arranged through a movie engine which allows for viewers to end and initiate new segments as they click on the multi-colored buttons that appear as a recurring motif throughout the piece.

    (Source: The Electronic Literature Directory, written by Davin Heckman)

    Davin Heckman - 03.02.2012 - 12:14

  4. (S)PACING

    (S)PACING is a poetic performance piece that reflects upon the nervous habit of pacing and ideas of internal dialogue while walking as a source of poetic inspiration and contemplation, if not procrastination. The application for performance can either be played on the keyboard, or use live video motion tracking to access and combine screen-based still image, video, text, and audio content. The title of the piece refers not only to the act of pacing but also to pacing as a measure of time. The addition of the (s) at the beginning of the title, rendering the title spacing, could be said to refer not only to the locative and defamiliarizing spatial variations in the piece but also to formal aspects of poetry such as meter, feet, line breaks and stanzas. Though the performance, the actions of the performer may be fundamentally pedestrian they are put in contrast with mental and poetic machination in terms of the poetic output generated by the movement. In effect, the performer develops a system of, and has live action control over the scansion of the generated poem while handing over control of the vocalizations, imagery, and textual display to the application.

    Talan Memmott - 22.10.2012 - 00:40

  5. Radiant Copenhagen

    "Klokken fem samme morgen havde en organisation ved navn Radiant Copenhagen udsendt en pressemeddelelse, hvori de udgav sig for at være en nystartet underafdeling af selvsamme Wonderful Copenhagen og bekendtgjorde, at en replika i overstørrelse af den tidligst kendte udgave af arten homo sapiens, Jing Chang-kraniet fra Kina, skulle vikariere for havfruen, mens hun var nede hos kineserne. »En fantastisk idé, som måske kunne skabe lidt røre i andedammen,« som en talsmand fra Radiant Copenhagen formulerede det. Er det billedkunst? Litteratur? Performance? Det er gudskelov det hele på en gang og med garanti noget fjerde. At ville skelne er fuldstændig at overse hybridens potentiale. Men allerede som elektronisk kunst og litteratur repræsenterer det, takket være sit kæmpe omfang og sin gennemarbejdede form, et meget ambitiøst forsøg i dansk sammenhæng. " -Sitert fra Christian Yde Frostholms rapport on Radiant Copenhagen: http://cyf.dk/klumme/etvirkeligtparal.html Medvirkende: Maja Zander, Kaspar Bonnen, Stig W Jørgensen, Palle R.

    Sissel Hegvik - 29.04.2013 - 15:27

  6. Wittenoom: speculative shell and the cancerous breeze

    This award-winning responsive poem focuses on the Australian ghost town Wittenoom, abandoned due to toxic dust caused by asbestos mining. Each of its nine parts focuses on an aspect of the abandoned town and consists of an image from Wittenoom, generally portraying urban decay, an brief looping instrumental audio track, links to other parts of the poem, a title for the section, and a text accessible through different responsive interfaces. A brief parenthetical help text near the bottom left corner of each screen provides encouragement that hints at the interface, promting readers to explore the interactivity and intuit its internal logic. The thematic focus and consistent visual design pull the work together, while the varied interfaces lead to new explorations of the spaces, together producing an experience both jarring and immersive. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 12:45

  7. Lollipop Noose

    This video poem created in Flash is a meditation on the word game Hangman. The Western banjo rock music— a clip from Modest Mouse’s “3 Inch Horses, Two Faced Monsters“— evokes the American “wild west,” reminding us of its improvised deadly justice system that often resulted in hanging. This cultural backdrop enhances the poem’s ruminations on what would otherwise seem like an innocent little word game. Its scheduled presentation of language appropriately conforms to the game mechanics, placing blanks and filling in all of one letter at a time until the complete phrase is readable. The animation centered on the letter “O” is a pictorial analysis that cleverly leads to the poem’s title. Its use of color is not only a reminder of the imaginary stakes in the game, but also shapes the reading in some of the poem’s stanzas. As you watch and read this short e-poem and appreciate its deconstruction of the game, consider what it has to say about the real and imagined human body and that of language.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 15:49

  8. Golpe de Gracia

    Golpe de gracia is an interactive multimedia piece that combines text, illustration, audio, modeling, and animation and tells the story of a character who undergoes a "near death" experience; this particular situation also functions as a metaphor for the cultural transitions of the present moment. The text is comprised of three "narrative worlds": Cadáver exquisito, L'nea mortal and Muerte digital (Exquisite Corpse, Mortal Line, and Digital Death, respectively) and four "deepening rooms" (games, reading texts, study, and construction). The work offers several different degrees of interaction that range from taking decisions in order to follow the routes, all the way up to the collective construction of the text, along the way participating in several interactive games. Golpe de gracia also has an educative and communicative purpose, which is to make us aware of, and to contribute to, the development of collective knowledge.

    Scott Rettberg - 15.04.2011 - 14:53

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