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  1. Digital Poetics or On the Evolution of Experimental Media Poetry

    The academic and literature critical discussion on new media poetry or about digital texts swings to and fro, in method and conception between two poles: one is the 'work immanent' approach of structure description and classification, and the other the deduction of abstract media esthetics. At a tangent to this the communication on media, culture and media art has been more or less committed to the priority of technological reasoning since the nineties at the latest. The concern with technology remains a dilemma: Technology has to be taken into account when dealing with concrete structure analyses of works of digital poetry, but some traps lie in wait. Is the knowledge accounted for here really sufficient? I would say that few of those taking part in the discussion who do not actually work in the specific area artistically are capable of programming digital texts (the same may be said of some artists). Another problem is something I have casually termed a new techno-ontology: a ‘cold fascination’ for technological being (also of texts), which flares up briefly with each innovation pressing for the market in the respective field.

    Patricia Tomaszek - 14.09.2010 - 14:16

  2. lala

    Extracts from Artist's Statement:

    In this piece, I use my childhood doll as an interface for engaging with text projected on a screen. The text is inspired by the types of behaviors a child attributes to her doll or imaginary friend, such as "It wasn't me! Lala was the one who broke the vase." The doll has a sensor inside of her that can detect position, which I use to control the speed of text filling up the screen.

    I used open-source code from Jared Tarbell's site as the basis for the text display. After I figured out how to read values from an accelerometer into Flash, I found a way to control the speed of the text based on the position of the sensor. Simple up-down motion wasn't so exciting, and I hit upon the idea of shaking the doll to "shake" the words out onto the screen - so I needed to capture the rate of change of the sensor's position (thanks Daniel Howe!). mouse-triggered demo page:

    Patricia Tomaszek - 06.03.2011 - 00:30

  3. Tafel 2/Blackboard 2

    Variation der Installation „Tafel“ von 1999. Die Handhabung des Interfaces geschieht auch hier über horizontales und vertikales Verschieben des Monitors, die dargestellten Bilder sind aber frei wählbar. Die Abbildungen zeigen die Arbeit während einer Veranstaltung bei Filesharing, Berlin und als permanente Installation in den Geschäftsräumen der Agentur Raumschiff, Hamburg.

    Patricia Tomaszek - 07.07.2012 - 01:08

  4. Bodybuilding

    Bodybuilding is an interactive installation which ironically stages the relation between the body, technology, and language. The user is active in a bodybuilding machine. Moving the weights, he or she affects the text movement on the screen in front of him or her. The text consists of erotic fragments stored in a database and selected randomly according to the user’s action. Here, the body, being a consuming and styling object of the Techno-culture, serves—paradoxically in full action—for the imaginative access to the verbally mediated erotic world, where the body simultaneously is a central theme. However, during the reading process, the user’s hands have to remain above the blankets—i.e., on the machine. Beyond, the textual dialog simultaneously functions as a commentary on the user’s situation in the machine.

    Source: p0es1s exhibition catalog record, 2004

    Patricia Tomaszek - 07.07.2012 - 01:18

  5. Inventing the Medium: Principles of Interaction Design as a Cultural Practice

    Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

    Scott Rettberg - 21.08.2014 - 12:04