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  1. Blocked Connections

    Using visual QR codes embedded into combinations of traditional quilt blocks drawing on piecing and applique, the reader will discover fragments of a quilter’s story using any QR-reader capable smart phone. The primary object of installation is an original quilt, designed using high-contrast panels of fabric to allow the QR reader to decode additional meaning in what will appear to the human eye as an abstract piece steeped in traditions of pieced and quilted textile art. This installation thus combines two traditions of meaning: one analog, the language and traditions of quilt blocks, and one digital, the interconnected hypertext trails of communication unlocked through finding the QR codes. By providing a tangible interface to a re-imagined, oft-forgotten, and somewhat "broken" era of the web, the quilt tells the story of its imagined creator, a quilter working during the “early” days of the web in 1999.

    Carlos Muñoz - 26.09.2018 - 15:55

  2. Fuora Grenen

    Denne digitale fortellingens forgreninger gror frem som fra en væskefylt plante, fylt med opplysninger og sidespor. Ved å likestille informasjon fra ulike felt, vitenskaplige eller personlige, belyser 'Fuora Grenen' nye dødvinkler i det mikro-makro-kosmiske perspektiv. (nrk.no)

     

    Miriam Takvam - 31.10.2018 - 15:50

  3. The Dying Mind

    A story about a student's struggle with their mental health and journey of self discovery. 

    This work won the 2016 New Media Writing Student Prize.

    Nina Kolovic - 02.11.2018 - 18:18

  4. Chi ha ucciso David Crane?

    "Chi ha ucciso David Crane?" (2010) is a "possibility" story and it has a single page beginning of the story and a reduced number of end pages. The novel is narrated in the first person by the protagonist, who proposes to the reader from time to time the choices to continue reading of the single story. At the beginning of the story the reader finds himself in a dangerous situation for the protagonist, and immediately he is offered an important choice: continue the current story or remember the previous facts to understand, in a long flashback, the reason why the protagonist he is in that situation. The choice is important from the point of view of the narrative because, in the case you choose to live the current story, it will no longer be possible to go back to reading the flashback (unless you start the novel from the beginning). Vice versa, the choice to read the flashback will allow, at its end, to resume the events "current" and to read the story started on the first page.

    Source: http://www.parolata.it/Letterarie/Iperromanzo/IperCrane.htm

    Chiara Agostinelli - 17.11.2018 - 22:07

  5. Little Emperor Syndrome

    Little Emperor Syndrome

    David Wright - 07.03.2019 - 03:55

  6. Future Lore

    "Future Lore" is a poetry generator that remixes Nick Montfort's poetry generator "Taroko Gorge". It presents a futuristic free-for-all world where chaos rules. 

    Filip Falk - 05.06.2019 - 01:00

  7. Beyond Tomorrow

    "Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. 
    (Source: Author's description)

    Filip Falk - 05.06.2019 - 23:26

  8. Hologram Will

    "Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. 
    (Source: Author's description)

    Filip Falk - 18.07.2019 - 21:50

  9. Wired Monkeys

    Wired Monkeys is a cross-genre short film that intends to blend conventional narrative with music video. Its purpose is to reflect a journey from self-realization to self-discovery of a shared hidden history all humans have. A protagonist sets out find peace as he retraces his own path of spirituality that he discovers extends far back into pre-history.

    A robot protagonist was chosen to portray what a wired monkey metaphorically represents: a programmed human. A gray metal, mostly faceless, machine that executes the same task every day. No other lifeforms seem to exist in his stark reality.

    The juxtaposition of color and black and white illustrate the stark differences between the programmed robot world and the colorful world of real human feelings. The colored lips, tragic images of the world, and beauty of nature are all meant to remind us that we are often only reminded of our humanity when pushed to the fringes of our emotions.

    Most importantly, the song which serves as the inspiration and bedrock for this narrative is also titled “Wired Monkeys” and bathes the viewer in an empowering Folk-Americana score.

    Vian Rasheed - 11.11.2019 - 23:47

  10. You - Who? Customised Cinema Installation

    You - Who? is a ten minute fiction film installation for one participant at a time in which the participant features significantly in the film narrative, resulting both in humour and a certain sense of unease. The film deals with issues of identity theft: the protagonist, returning from a conference, is gradually 'possessed' by another conference attendee—portrayed by the data from each participant. The project investigates possibilities for development of the interactive film genre given current technical affordances, whilst retaining a 'standard' film-watching format. Each participant is asked by the installation for voluntary data: typing their name, their philosophy in life, choosing a favourite artwork and photograph, recording their spoken name, taking a photograph and a short video. This is the data that is rendered into the film being watched.

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 13:04

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