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  1. Tending the Garden Plot: Victory Garden and Operation Enduring...

    Dave Ciccoricco returns to Stuart Moulthrop, considers Operation Enduring Freedom (2003) in light of Operation Desert Storm (1991), and consults the annals of World War II for a likely source of “Victory Garden,” the title of Moulthrop’s 1991 network fiction on the Gulf War.

    Trung Tran - 24.10.2017 - 14:09

  2. Form and Emotion

    Author Lucy Corin opposes the emotionalism of genre fiction to the deeply emotional formalism in the fiction of Harold Jaffe, Patricia Eakins, and Janet Kauffman.

    Glenn Solvang - 24.10.2017 - 15:23

  3. Joseph McElroy's Cyborg Plus

    Salvatore Proietti straddles science and fiction to offer an interpretation of a McElroy Cyborg.

    Glenn Solvang - 07.11.2017 - 13:21

  4. Racial Remix

    Regarding a monumental work on race, time, and classical music that does not lose sight of individual, localized lives.

    Glenn Solvang - 07.11.2017 - 14:39

  5. Connecting Narrative Video games and Electronic literature

    This project aims to explore some of the differences and similarities between the narrative video games and electronic literature games documented in the ELMCIP Knowledge Base. The paper focuses on comparing the two game types and discussing literary aspects, game mechanics, platforms, and more. It also includes graphs made in Gephi that shows how tags and platforms from the Knowledge Base can be connected to the different games and works. 

    (Source: Author's description)

    Filip Falk - 23.07.2018 - 18:21

  6. Tales of Automation

    Tales of Automation is a collection of nine short "tales" that explore the effects of digital automation - algorithmic behavior modification, quantified feedback, life-logging, etc. - on daily life and subjectivity. Each tale is a never-ending cycle of asynchronous loops (of text and video) that present a single character at a moment of distracted attention, attempting and always failing to self-narrate experience in its complexity, materiality and abstraction. Notifications, data and spam intrude on consciousness at the cusp of self-awareness. Vision is composited, filtered and collaged. The multiplicity and variability of nested loops means that the short fictions are without beginnings or ends, or rather they begin in medias res and end when the nature of the characters' situation becomes evident.

    The work is best presented in full screen mode on any browser, but preferably Chrome. Interaction with each tale involves a simple click, page scroll or mouse movement. In Tale 7, the central image can be dragged to read what is underneath. There is no sound in this work.

    (Source: Author's description)

    Filip Falk - 29.08.2018 - 12:53

  7. The Cartographer’s Confession

    The second of the Ambient Literature commissions features a story written by James Attlee, author of titles including Isolarion, Nocturne, Station to Station, and Guernica: Painting the End of the World (forthcoming October 2017). His new ambient literature work, The Cartographer’s Confession, combines fiction and non-fiction, imagined and real locations, to create a story of migration, loss, betrayal, and retribution that builds to a savage denouement.

    The smartphone app allows you personal access to source materials for the film The Cartographer’s Confession, collected by screenwriter Catriona Schilling (CS). It features audio, prose, illustrations, an original collection of 1940’s London photographs, 3D soundscapes, and a bespoke musical score by group The Night Sky.

    Akvile Sinkeviciute - 05.09.2018 - 15:33

  8. Speech to text: between the real and the unreal

    Context aware technologies (Augmented Reality) allow for novel forms of interaction with physical environments. These technologies feature properties that allow information to be situated in the environment in a context aware manner. 
    There are diverse ways in which information can be integrated into the environment by such means. The Microsoft Hololens, and related technologies, allow the placement of virtual information in locations that are congruent with physically tangible objects and environmental elements. You may place virtual images onto physical walls, punch virtual portals through to other (virtual) spaces in actual floors, or place a virtual ball on a physical table so that when the table is tilted the ball will roll along the surface of the table and drop onto the floor, bouncing on impact. The virtual object and the physically tangible space the virtual object has been placed within are, within the logic of the system, of the same ilk. The imaginary and the tangible are merged in a novel manner. 

    Jana Jankovska - 05.09.2018 - 15:55

  9. Words We Never Wrote

    Presented for the first time at the Hay Festival, Words We Never Wrote explores the meaning of writing, language and storytelling.

    Somewhere close to you lie fragments of that story. Scattered words offer glimpses of a narrative etched into the air itself. For the last eighty years, a book that was never read has been trying to find a way back into the world. This is where stories begin, where a story is trying to be told. It wants you to help write it.

    Words We Never Wrote is an Ambient Literature work commissioned by the Hay Festival 2018. It addresses the meaning of language and the role of fiction in an increasingly fragmented world. It wears its heart on its sleeve, and owes a debt to Borges, Calvino, Ocampo and especially the writings of Bruno Schulz.

    Akvile Sinkeviciute - 12.09.2018 - 15:19

  10. The Fall

    "The Fall" is the story of John Smith, three-time winner of the MBPW (Most Boring Person in the World award), who is about to take a radical step into the next phase of his life. John Smith is not only himself in this narrative—through the use of archetypal images, symbols and plot, he becomes an everyman for our age. 

    This story synthesizes text, images, audio, and animation into a single sustained vision of the action. It engages readers with opportunities for fuller interactions (e.g. triggering visual events during the piece and, at the end, an interactive quiz). These interactions push against typical reader expectations and force a more pro-active engagement with the material.

    Akvile Sinkeviciute - 26.09.2018 - 15:45

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