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  1. Wallpaper

    WALLPAPER is an interactive and immersive piece of digital fiction that has been exhibited in the UK at Bank Street Arts Gallery in Sheffield as a largescale projection and as part of the Being Human Festival of the Humanities 2016 in Virtual Reality. Funded by Arts Council England and the Arts and Humanities Research Council, it forms part of the Reading Digital Fiction research project led by Dr Alice Bell at Sheffield Hallam University. Reading Digital Fiction aims to raise public awareness of and engagement with digital fiction by analysing the way that readers respond, applying empirical methods and cognitive theory. Through its accessible storyline, strong visuals and immersive atmosphere, WALLPAPER has engaged non-academic audiences online, through live events and within gallery settings.

    Filip Falk - 06.09.2017 - 17:01

  2. Nightmares for Children

    “Nightmares for Children” is a found-footage virtual reality installation with a fictional backbone and original soundscape created for Oculus Rift with touch. The viewer/reader will be immersed in 360 video with VR assets and 2D video as overlays and will navigate through a series of dreamy horrors in different emotional registers using the intuitive Oculus touch interface. The piece allows for a very small child’s voice and infant storytelling to sound fully, but at the same time is crafted as a meditation on the imagery in children’s dreams and what it might trigger in the adult imagination - the authors’ hands are apparent in the way the sometimes banal horror of the dreamscapes extends and escalates. “Nightmares for Children” also constitutes an e-lit experiment in the Rift guided by the premise that personal VR headsets enabling immersive electronic literature might constitute ideal dream machines. Tech requirements: we will bring a laptop and Oculus RIFT.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Filip Falk - 06.09.2017 - 17:09

  3. Our Cupidity Coda

    This VR Literature work is an allegorical poem deliberately designed to emulate conventions established in early cinematographic days (the silent soundtrack, white on black intertitle-like text, parallels to Kinetoscope viewing) so as to echo a similar sense of creative pioneering/exploration. Our Cupidity Coda is designed for read through multiple times in order to unstitch its poetic denseness. It’s a slow burn work for those that click with it.

    Instructions and Navigation: Our Cupidity Coda is designed for viewing via an internet browser using a VR headset – no hand controllers are necessary. The work is designed for (initial) quick sharp consumption, then repeat plays for those with which it resonates. It is also viewable using only a desktop browser/monitor, but the recommended setup is a HTC Vive using the latest version of the Mozilla Firefox browser.

    mez breeze - 01.06.2018 - 23:03

  4. NeuroSpeculative AfroFeminism

    NeuroSpeculative AfroFeminism is an ambitious and richly imagined project by Hyphen-Labs, a global team of women of color who are doing pioneering work at the intersection of art, technology, and science. The project consists of three components. The first is an installation that transports visitors to a futuristic and stylish beauty salon. Speculative products designed for women of color are displayed around the space, including a scarf whose pattern overwhelms facial recognition software, and earrings that can record video and audio in hostile situations.

    The second part of NeuroSpeculative AfroFeminism is a VR experience that takes place at a “neurocosmetology lab” in the future. Participants see themselves in the mirror as a young black girl, as the lab owner explains that they are about to experience cutting edge technology involving both hair extensions and brain-stimulating electrical currents. In the VR narrative, the electrodes then prompt a hallucination that carries viewers through a psychedelic Afrofuturist space landscape.

    Nataliia Aleksandrova - 04.09.2018 - 23:45