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  1. Lokroep

    Lokroep is een multimediaal 360 graden virtual reality gedicht speciaal gemaakt voor de Oculus Rift. In nauwe samenwerking met dichter Micha Hamel ontwierp visueel kunstenaar Demian Albers een driedimensionale omgeving die een poëtische uitweiding is van de op de hoofdtelefoon klinkende tekst. In deze vijf minuten durende ‘onderdompeling’, worden taal en beeld op een speelse manier onder elkaars invloedssferen gebracht, met elkaar gefronteerd dan wel met elkaar uitgewisseld. Met deze theatraliserende operaties in het digitale domein willen de makers de toeschouwer een intensieve en betekenisvolle ervaring bieden die het pure lezen of het pure kijken niet vervangt, maar die een eigen, interdisciplinaire ervaring oplevert waarin de mogelijkheden van dit nieuwe medium geëxploreerd alsook ten volle gehonoreerd worden.

    (Source: Apvis.nl)

    Hannah Ackermans - 06.11.2017 - 16:11

  2. Zonder Handen

    ‘Zonder Handen’ (No Hands) is an immersive 360° installation in which you can experience the philosophical poem ‘Zonder Handen’ written by Micha Hamel for and about the experience of virtual reality. Studio APVIS director Demian Albers visualized this poem in an Oculus Rift environment.

    ‘Zonder Handen’ is part of Literature on Screen. This is a program in which digital designers and writers jointly develop narrative productions for the tablet or smartphone and centers on the creative interaction between the author and the designer.

    (Source: http://apvis.nl/zonder-handen/)

    Hannah Ackermans - 06.11.2017 - 16:20

  3. A Place Called Ormalcy

    A Place Called Ormalcy is a digital fiction designed for, and developed in, Virtual Reality. It’s comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. This VR story was constructed with each chapter (comprised of 3D models, text, and audio) compiled using Sketchfab. In January 2019, A Place Called Ormalcy was shortlisted for the New Media Writing Prize and in December 2018 was also showcased at the Art Expo of the 2018 International Conference on Interactive Digital Storytelling in Dublin, Ireland (sponsored by Microsoft Ireland). Earlier in 2018, the project was also a finalist in the 2018 Queensland Literary Awards in the Digital Literature category.

    mez breeze - 01.06.2018 - 23:15

  4. Inner Telescope

    Inner Telescope is a poem created aboard the International Space Station (ISS) with the assistance of French astronaut Thomas Pesquet, who realized it on Saturday, February 18th, 2017. Inner Telescope was specifically conceived for zero gravity and was not brought from Earth: it was made in space by Pesquet following my instructions. The poem was made from materials already available in the space station. It consists of a form that has neither top nor bottom, neither front nor back. Viewed from a certain angle, it reveals the French word “MOI“ [meaning “me”, or "myself"]; from another point of view one sees a human figure with its umbilical cord cut. This “MOI“ stands for the collective self, evoking humanity, and the umbilical cord cut represents our liberation from gravitational limits. Inner Telescope is an instrument of observation and poetic reflection, which leads us to rethink our relationship with the world and our position in the Universe. Since the 1980s, I have been theorizing and producing poetry that challenges the limits of gravity, especially with my holopoems—written with light.

    Laurie Lax - 11.09.2018 - 23:01

  5. Inside my gorge

    Inside my gorge combines the real-time erection and arrangement of augmented reality-based textual architectures with immersive, 3d virtual environments to construct, deconstruct, and reconstruct a poetics of queer embodiment in mixed reality. Drawing upon the word gorge to suggest a valley, an act of overindulgence, and a throat, the work explores gaps and excesses in language and the conflation of text, body and landscape.

    Akvile Sinkeviciute - 26.09.2018 - 14:36

  6. Dispersed Digital Poetry Project

    The Dispersed Digital Poetry Project is a year-long endeavour to create a series of short one poem/screen/page interactive digital poems, with each of those digital poems hosted on a different website or portal. And then the entire series of interactive works inter-linked together, forming a larger collection, existing across the net. 

    For example: I will create a mouse-follower digital poem to be hosted by gallery’s website in Vancouver. And that work will link to 3D textual work hosted by a literary journal in Singapore. Add 24 others! In essence, the works will have dozens of different entry points and doorways, with the whole of the work forming a grid across the websites of places, institutions, people, publications and organizations around the world. 

    What is the overarching theme of this collection of works from the Dispersed Digital Poetry Project? 

    Nina Kolovic - 26.09.2018 - 14:59

  7. TimeTraveller™

    Covering 600 years of history, from pre-Colombian America to a present in 2121,
    TimeTraveller™ follows the journey of Hunter, a Montreal Mohawk who wishes to
    learn about his ancestors and to seek an alternative to his consumerist world. In
    this science-fiction narrative, combining factual history and hypothetical futures,
    the main protagonist travels through time by logging on his edutainment system,
    his TimeTraveller™. His multiple immersions in indigenous history, from the
    Minnesota Massacre in 1875 to the Oka Crisis in 1990, leads him to meet
    Karahkwenhawi at the occupation of Alcatraz Island in 1969 with whom he falls in
    love. The work comprises a website and nine machinima episodes created in
    Second Life.

    Kamilla Idrisova - 30.09.2018 - 20:57

  8. The Thing Tableau

    The Thing Tableau is a 3D/VR work conceived and designed in Virtual Reality. Its story unfolds through a digital narrative that can only be viewed online. The story references insomnia and the thoughts and language that can creep and reoccur when in this twilightish state.

    The project is designed for audience interaction through click-based annotations, and can be viewed in multiple ways: as a text-based narrative that unpacks when an audience member interacts with it, or as an automated playthrough (though it’s preferred that audience members get to interact with the model in a 3D or even VR space).

    The Thing Tableau is one of the works from the V[R]ignettes Microstory Series.

    leahhenrickson - 12.06.2019 - 22:55

  9. Super Mario 64

    Super Mario 64 is a 1996 platform video game for the Nintendo 64 and the first in the Super Mario series to feature three-dimensional (3D) gameplay. As Mario, the player explores Princess Peach's castle and must rescue her from Bowser. Super Mario 64 features open-world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. It emphasizes exploration within vast worlds, which require the player to complete various missions in addition to the occasional linear obstacle courses (as in traditional platform games). It preserves many gameplay elements and characters of earlier Mario games as well as the visual style.

    (Source: Wikipedia)

    Sturle Mandrup - 07.11.2019 - 16:05

  10. Eldorado, Iraq 2017 (Iraqi soundscape 2012-2013)

    After fifteen years (2003-2016) of documentary field research in the Middle-East as a visual and radio producer and in the continuum of these projects, I propose here a new conceptual crossdisciplinary intuitional analysis tool. Eldorado, Iraq 2017 (Iraqi designed soundscape 2012-2013) is a practice-based, experiential and anthropological cognition system based on three-dimensional virtual reality that proposes cultural immersive sound experience through 3D environment across a country: Iraq.

    Vian Rasheed - 12.11.2019 - 00:23

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